Ian Soltes


74 games reviewed
63.5 average score
70 median score
24.3% of games recommended
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Feb 1, 2017

Ultimately, Dragon Age: Inquisition suffers from a very simple problem. It has enough things like graphical prowess and decent combat and the like to be passable. If the Dragon Age name hadn't been attached to this project it seems doubtful it would have been green-lit. Those looking for a better resolution to the story won't find it in here, and, ultimately, it feels like little more than a polished cash-in than an attempt to build or expand.

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7 / 10 - Muv-Luv
Dec 29, 2016

Honestly, as a book, Muv-Luv is fairly solid with a decent idea and capable writers backing it up. It doesn't reach its full conclusion but that's because there is a third game waiting in the wings, and the provided endings are just fine. About the only 'real' complaint that can be had is that its duel-story style can end up feeling needlessly taxing at times, resulting in irritation instead of enjoyment.

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Nov 13, 2016

Princess Maker 2 Refine is still capable of evoking feelings of caring, the ability to watch her grow from a child to an adult is engaging, the multitude of potential outcomes adds in a lot of replayability, and other such things means that it's a notch above basic shovelware. However, 'notch above shovelware' isn't quite the same as 'good,' but it is worth a recommendation to those whom can stand the games many, many flaws as the reward is certainly half-decent.

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In the end, Europa Universalis IV: Rights of Man simply doesn't deliver the stunning shock that would make one cry out that it is a must-buy. That, however, makes it in no way a weak expansion either. In fact, this is more where expansions of this kind should be; which is to say a good thing which will be missed out on even though it does not shake the foundations of the core game's foundations.

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On the whole, saying something bad about The Reaper's Due is simply a dishonest stance outside of a few things. There isn't some glaring flaw or shortcoming, some aspect that feels like a punch to the gut, or something that feels super frustrating, just nothing that strikes to the level where playing without it feels like an entirely different experience. It's got all upsides, just not some major upside to make it stand out as more desirable even among its fellow Crusader Kings II expansion peers. Those that want deeper mechanics to the plagues and other things will want this, while others won't be crippling themselves by ignoring it.

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3 / 10 - KARAKARA
Oct 3, 2016

There's nothing in KARAKARA resembling actual 'gameplay,' therefore, there is not much that can really be done for those who aren't exactly interested in experiencing a kinetic visual novel. In conclusion, it all boils down to the story, which is… well, it's nothing special.

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3 / 10 - Anno 2205
Oct 2, 2016

This may be a bit harsh, but, at the end of the day, positives in favour of Anno 2205 are hard to come by, while shortcomings are abundant. Everything about it feels like a sleazy, cheap, cash-in title made by a company seeking to wring the final few coins out of a franchise it doesn't care about than a legitimate attempt at a game. It feels like the developers simply slapped on some pretty graphics in the hopes of fooling people, marked the price up to off-set the lack of an online shop, then kicked it out the door to sucker people into paying far more than they would have otherwise for such a boring and underwhelming title.

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Sep 22, 2016

There is no doubt to its quality, yet it falls to the hurdle of its own title: Part 4. When taken altogether, the game comes off as drastically different; on its own it is simply a well-written and engaging title, if also sadly short and a bit annoying at times. For those interested in the series, it is best to start with Part 1 & 2 for the same reason it's not a great idea start reading a book from chapter 20.

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Sep 18, 2016

This is good. Consider this an "optimistic" good, since The Girl and the Robot has shown some clear potential and can rocket uphill as opposed to a "failed to live up to promises" good. This is worth checking out for its moments of 'Ma,' and is certainly enjoyable, but the moments it spends away from letting its atmosphere breath, and, instead, tries to ramp up the challenge and breaks that atmosphere, feel painful. What it does right it does great, and, hopefully, there will be a sequel for this title. Those who do not care for such things, however, there simply isn't anything else to really enjoy beyond some decent cel-shaded graphics.

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Wiping away the Star Ocean part off of Star Ocean : Integrity and Faithlessness, this is actually pretty decent. It's a standard fantasy RPG that tried out some new ideas, did well in some, faltered at others, but came out easily on the fun side. However, remembering what series this title is actually in, it feels more like the development crew tried to read off of the Tales' series homework notes, but didn't manage to fully copy them down. Their competence saves it from failure, but it feels like they were trying to copy from another series and didn't really try to give it the distinct Star Ocean feel it should have. Decent, enjoyable, but not a "true" Star Ocean.

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Make no mistake, Fairy Fencer F: Advent Dark Force is a big step up, and its changes are good ones. Even if it will cost more upon release, should you seek to get involved with the original, this is the entry to do it with. However, the stitch-marks where things were added in after the finished game are quite clear and unhidden. On the whole, though, it is a welcome improvement over the base title.

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There is nothing wrong with Romance of the Three Kingdoms XIII. Just as before, for those new to the genre, it will be a daunting order made more so by the increased diplomatic focus, yet to those whom are already initiated, it will be a pleasing game to curl up to for those looking for a more action-focused, and less family-murdery, Crusader Kings II. Either way, it will be divisive, but its quality also undeniable.

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MegaTagmension has grown by quite a few bounds, yet still hasn't addressed the core issue that plagued its predecessor. As a portable game in which things can be handled in bite-sized pieces, some of this is excusable and fits well, but only because the game was designed with short bursts of play in mind. While the story is fun to experience, for the more dedicated gamer, there are superior choices out there in volumes.

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Jun 27, 2016

As a Total War game, Total War: Warhammer comes off as being a bit confined in terms of bounds, yet varied within said bounds. Boasting a lot of options, it is a genuinely enjoyable experience as it does take advantage of its licence. As a Warhammer title, it is a solid and enjoyable experience even if it's quite clear a lot was filed off either to make it work as a game or for future DLC. As a whole? It's a good new direction for the series to head in, and, hopefully, will let it expand beyond the confines of history into new, fantastical realms.

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Aegis of Earth has one interesting idea and… that's about it. With its simple mechanics, okay story, and generally unimpressive presentation, it's okay for a portable game for quick bursts or killing time. However, those seeking more engaging tower defence titles best look elsewhere. This game has a place, but were it not on a portable console, would likely be in for an official reprimand. As-is, it fits in just well enough with the 'short spurt of play' ideology that makes it acceptable for a handheld title.

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8 / 10 - Overwatch
Jun 3, 2016

Overwatch has all the glitz and polish expected of a Blizzard game, with all the usual underlying quality. It is highly unlikely that this game will go under or stop being supported, as well. However, its volume of content is a bit questionable for a game that costs $40 to even play. With that said, every other aspect shines, and is helped heavily by its unique MOBA-esque character system and the ability to switch in the middle of a map. It has been said that new champions and the like will be free, and if that's true, Overwatch will only climb uphill.

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While it's certainly not 'bad', it's also not 'good', and is more like 'just there'. Our seas aren't that deep it seems, though not quite that shallow either.

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May 3, 2016

It would be so easy to praise Stories: The Path of Destinies far more. So much of it is actually done right and is competent, from the great voice work and decent visuals to solid story and plethora of endings. The problem is that these multiple endings also offer little to no variation in regards to level variation, which quickly causes what would have been a fun and enjoyable story romp to, instead, having to start over in a "choose your own adventure" book from Page 1 every time an ending was reached. Even a bit more level variation would have easily driven this up the ranks, but, as it is, it just becomes a chore to play through. It is worth the play regardless, though. Just be ready to play through the same things a lot.

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Hyperdevotion Noire is a great little side-game that was clearly put together with some skill, and the solid character writing more than holds it together. Those looking for a great strategy RPG may want to look elsewhere, but Neptune fans fond of the previous entries will be more than pleased to find Goddess Black Heart is a very well made game.

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It allows you to play as the Slavic nations. In other words: it offers exactly what it says on the tin. It might be one thing if this majorly changed the gameplay or tried something major but, as-is, there simply isn't anything to talk about. The Slavs do help with the Huns being OP problem, but, on the whole, it's just three new civilisations to play as.

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