Ian Soltes
It would not be fair to harp on a series for sticking to a formula that works; however Romance of Three Kingdoms XIV seems to eschew innovations in its own series for stagnant and cumbersome gameplay effectively for no reason other than to remain needlessly dated. While the improved focus on politics is certainly a positive which may elevate the title for some, it will likely hold little more than niche appeal for others who hold little interest in in the personal engagements of the Three Kingdoms period.
Crusader Kings III is a massive step up in all regards featuring many QoL changes and improvements. While some features, such as the character designer, are sorely missed, the major improvements, refinements, and the like, ensure that fans of the series will almost certainly enjoy the new title. While it is more welcoming to newcomers than prior entries, it may still be too dense for those not interested in the heavy political focus of the franchise.
With the build-up of two prior games to firmly provide a foundation, some truly dark and disturbing moments, emotional highs, strong character connections, and overall glimmer of hope, there is no doubt as to what the final score could be for Muv-Luv Alternative. To consider it anything less than wonderful is to short-sell it due to its powerful moments and well-written plot.
Honestly, were it not for some really glaring problems, such as the AI's problems with ledges and the poor gear balancing, the game itself would be pretty fun.
This is what an expansion for this series should look like - something that doesn't feel minor and can impact choices in many areas of the actual main game itself; even ones not directly related to it. While Crusader Kings II: Jade Dragon is certainly not quite as epic as other expansions in the series, there is no denying the positives it brings, either, making it well worth the investment for those that have been enjoying the Crusader Kings II experience so far.
What more can really be said? Everyone was expecting a nice and self-contained story at best, a bit of a romp, and nothing exceptional. Getting a well-crafted story, developers learning how to up their game to create intense battles from their prior experiences, and so many other improvements, was simply not expected. There is a distinct rift in quality between the base game and this expansion, and considering A Realm Reborn was already very good, this new rift showcases just how great Heavensward is.
Stormblood is simply amazing. Not much more can be said about it. With a very well-crafted story, some tense and epic battles, two new classes, and wonderful zones, saying anything else would ruin so much of the expansion and what makes it great.
The reasoning for such high praise of Final Fantasy XIV: A Realm Reborn should be obvious. At the end of the day, the simple fact is that Square Enix actually put in effort and care and managed to craft something that truly is Final Fantasy through and through. It would have been so easy to declare this game a lost cause or just do the minimal amount of work to make it viable, but, instead, the developers dedicated themselves to turning this MMO on its head - and they succeeded.
Quite frankly, this practice is unacceptable. This particular expansion shouldn't be punished since the problem is broader and more wide-spread. How making an admittedly large patch then charging full price for it is a bad Paradox! Bad boy! There are people out there making workshop content and mods for free that affect far more and aren't some minor fringe either. Meanwhile, with a full team, Paradox manages to change one, admittedly large, nation? Why not sit down with all the other religions and give them their own little iconographies? Or work in something else? Anything else! This is a mini-expansion and the result of a sad, yet likely unstoppable, practice.
Honestly, this review could go on a lot more, but so much of it is attention to details and improvements on the prior title that it would miss the point. That point being that Total War: Warhammer II is a game where you can have a T-Rex throw down with a Wizard. There are great strategy elements, the new vortex victory is a great refresher from normal conquest types, and the new races are all great; but reading this review means missing out on the dino action. Still reading?
To say that personal frustration isn't involved would be a lie. To say that said personal frustration seems to come around because a game wasn't properly balanced between the multiplayer and single-player aspects, with it being tilted a bit too heavily towards the top dogs, would be true. As a single-player title, ARK: Survival Evolved can get quite tedious and annoying having to handle tasks meant for multiple people solo. As a multiplayer game, having to submit to survive and not have everything ruined is annoying, as well. Hopefully, a better balance can be found, but, for now, the game just feels wrong for what it's supposed to be.
The Norsca expansion is pretty much exactly what it says on the tin. The beast hunts are a nice and interesting way to deviate from the traditional building and recruitment structures, while the mechanics of the four gods is very distinct and allow for some potentially interesting choices and decisions to be made. However, it likely won't persuade anyone outside of the franchise to join in, and is pretty obvious in both what it provides and what said provision will do.
With some rebalances, polish, and work, the shortcomings of this game can easily be fixed. For those looking for enjoyment in this growing genre, Narborion Saga is easily among one of the better options and still quite fun despite its shortcomings. It's just that said shortcomings also can't be overlooked when trying to be transparent and give a good and sincere opinion, either.
Too bad this game was released in 2015. As-is it's just a stiff, broken, game with absolutely no reason to play it and many reasons to simply not play it. Its place is not in a game library but, rather, sautéed and served with spices as a side-dish.
Honestly, it's really not bad. While the attempt at a greater story is nice and the new maps are welcome, it's just that it's not really worth talking about unless someone is already invested in the base game. The story is thin, there aren't really all that many new mechanics (two new weapon types is about it), and the rat killing is just as fun as ever. Think of it like seconds at a meal. Nice if the meal was enjoyable, but someone isn't going to suddenly change their mind on the quality if they weren't interested before.
For those looking to enhance their EUIV experience to the max, Mandate of Heaven is certainly one of the more 'core' expansions. With some nice and unique changes for the Far East, it will be very promising for those seeking to play as one of those nations. However, people focused on the more Western nations won't get too much out of this beyond a few baseline modifications that really aren't worth the price of the expansion in and of themselves.
At the heart, the best thing about a co-op experience is just being able to sit down with a bunch of people and have fun fighting off a massive horde of monsters, and Warhammer: The End Times -Vermintide scratches that itch beautifully. It's just that going beyond that is a pain. Other than recombining and upgrading gear, here's little reason to play solo, between a relatively unimportant story and the random gear drops. Vermintide shines with friends; it's a bit too dangerous to go alone, so take three!
Honestly, the biggest draw for people in Crusader Kings II: Monks & Mystics will be the addition of secret societies and cults. They're a great addition and can certainly be worth it, but the feature can certainly not be worth it to someone uninterested with the features it brings. It will make every-day life more enjoyable and interesting, but it won't be some massive shake-up for those who aren't interested in what the cults and societies have to offer.
Attack on Titan has, arguably, the best possible flaw: a desire for more of it! With some fast-paced and outright enjoyable fighting, the game is an outright joy. The story won't hold much surprise for fans, but, at the same time, it's still a good one. The question really isn't so much 'Is it enjoyable?' but 'Is it long enough to justify a purchase?' Sadly, the answer isn't clear enough of a yes, but almost everything else is very solid and well-made.
Ultimately, Koihime Enbu is meant for a specific audience; fans of Koihime Musou who desired a fighting game. Genre fans may enjoy the title, too, as it does boast a solid combat system and some good distinction to set itself apart from "Generic Fist Punching Guy Fighter #82" due to using weapons, special moves, and the tactics bar - but it's not going to suddenly be drawing in crowds en masse.