John Walker
This remains the magical, bizarre, joyful and utterly peculiar game that earned its place in gaming history. It also remains very short (about four hours at a slow pace?), but also extremely replayable, with so many targets to meet. And it’s very funny, in a super-dark way.
Although that said, even if the bugs and AI were fixed, it would still leave behind a version of Just Cause that barely changes anything you actually do since the third edition, yet has made every aspect of doing it so astronomically more annoying. What went wrong? How did such an established and entertaining series end up in such a quagmire? Gosh I’d love to know.
Clicking buttons is obviously an innate pleasure for all humans, and The Room Three understands this on such a wonderful level, as your interactions reap such visually and aurally gratifying rewards.
It’s fair to say On A Roll does a good job of capturing the cartoon. It’s bland, repetitive, churned-out rubbish seemingly based on the mantra, “Oh who cares, it’s for three year olds.” I’ll tell you who cares: THE PARENTS.
Honestly, I find writing about these games increasingly exhausting, and playing them just as fun as ever.
It's just simply a wonderful creation that you absolutely should buy and play. It's brief – the nine levels will perhaps take you a couple of hours – but a splendid couple of hours they are. Daft, fun, exuberant and very pretty, it captures a sense of joy like little else.
It's often a lot of fun to grapple and leap about in, but it's always too quickly spoiled by something else.
Wreckfest is a splendid antidote to the po-faced severity of the current crop of Need For Speeds, Crews, and so on.
I've had such a blast playing it all over again, and desperately wish Volition would announce a new entry in the series that – unlike the follow-up Armageddon – is also set outside in a big open world.
Right now, this is an awful lot of not very much.
Mooncrash is an enormous paddling pool compared to Prey's Olympic swimming pool. There's none of the depth, but it's a heck of a good time to splash around in.
It's very charming, very beautiful, and both its comprising halves are enjoyable in their own ways.
I honestly can't remember the last time I've enjoyed a long-form point-and-click adventure this much. It reminds me why I love the genre so much.
The Forest remains a huge achievement, and a survival horror game that somehow manages to keep those two elements surprisingly separate and yet let each impose upon the other in very interesting ways. I do wish it had been tidied and bug-fixed by now, but I can't stop wanting to play despite it.
As it is, despite having spent dozens of hours playing this, I've always felt at arm's length.
It's stuck with me, it invaded my dreams last night, it's impactful like a knife tip is impactful. It's inescapable that at times it's sophomoric, but it's worth it for the more pervasive disturbia that ultimately rules.
As it is, it's a lovely, fun game that too frequently reminds me of its mistakes. And despite that, I want to keep playing. Which is probably rather important.
Pivross is a 3D picross game that still needs some work
Obviously reminiscent of Gone Home (and there are a couple of nods hidden in there), it manages to feel different enough in its approach to stand apart. And indeed that it packs all the detail into one room is no small feat.
It's very charming, a lot of fun, and perhaps most importantly, executes its central conceit with deftness.