Sharp as a spike bayonet in the AI department, surprisingly realistic in areas like morale modelling, LoS and armour penetration, SD's crowning achievement is arguably its interface. It's hard to think of a wargame that makes control feel so effortless or one that communicates unit details so effectively. Beware – a few days with Eugen elegance makes Graviteam idiosyncracy awfully hard to bear.
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May 24, 2017