Matt Sainsbury


1521 games reviewed
73.7 average score
80 median score
59.9% of games recommended
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Jun 1, 2021

I haven't been so deeply affected by a game as I have Sumire in a very, very long time. This is an artful experience with a valuable core message; don't take anything for granted. Sumire has a literal day to achieve what she needs to. Metaphorically we all only have one "day" on this planet, and we shouldn't waste it. You may be driven to tears playing Sumire, but that's not a message you'll soon forget. Not with the powerful way this game presents it.

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May 27, 2021

I might constantly rail against the industry's obsession with content, but that's because I firmly believe that artistic quality comes from any artwork being only as big as it needs to convey the full weight of its themes and ideas. Most games are far too long for that, trying to spread too little thematic depth over too much gameplay. This is a rare example of things being the other way around. There's so much potential here that the developers should have done a lot more with it. It's genuinely good fun while it lasts, and that's why I'm scoring it this high. Just don't expect to get more than an hour or two of game, with another hour or so for finding the best locations for topless photo sessions with this game's large... levels.

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May 26, 2021

With that being said, Maid of Sker is still hugely entertaining, especially for people that are aware of the literary traditions that it's tapping into. As an aesthetic, it's probably a little nuanced and subtle for its own good (let's face it, the video game sector isn't big on rewarding nuance and subtlety), but it's great and distinctive. It's just disappointing that the development team struggled so hard in their efforts to make a compelling game to go with it.

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May 25, 2021

The reality is that if you're going to make an arena score-attack game featuring zombies, you're going to need to do something really different at this point. Undead Battle Royale doesn't get there. It's not even close. There's nothing outwardly wrong with it, but there are so many other games you could be playing instead, and every second that you spend in this game you will most definitely be thinking that exact thing.

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May 24, 2021

I rarely laugh out loud as much as I have had with this one, and that is more impressive of a feat than Nintendo will get credit for. It's hard to get humour right over something as extended in length as a JRPG, and Nintendo nailed it.

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May 21, 2021

There's nothing outwardly wrong with Arcaea. The presentation is beautiful, there are some foot-tapping tracks in there, and there's certainly a generous amount of content to enjoy. It's just way too late to the party for something that isn't meaningfully different to its peers. The music's enjoyable, but not stand-out, the gameplay is too-familiar and while it does have a lot of pretty girls and that is a very nice thing, is not going to help it become a memorable, standout example of a genre that the Switch is already over-subscribed with.

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Shin Megami Tensei III: Nocturne was one of the first games I ever reviewed as a game critic, back on the PlayStation 2. I was mesmerised by it then, because I found it to be a deeply challenging, but also deeply rewarding JRPG, and its dark, genuinely adult theme wasn't so common for JRPGs back then. 18-odd years later, my interest in games has shifted slightly, and I'd like to think my capabilities and depth as a critic has matured. However, this game continues to compel me. It is thought-provoking, deeply creative, and a genuinely serious JRPG. Oddly enough, one of the qualities that drew me to the original has drawn me back to the remaster: we still don't get so many of those.

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May 19, 2021

Rise Eterna is not terrible by any means. It's a perfectly playable effort to emulate Fire Emblem. But it's also incredibly shallow, lacks character and meaningful narrative, and misfires in several critical areas with the gameplay. On the other hand, since Nintendo and Intelligent Systems are showing no haste in announcing a new Fire Emblem, I guess we've got to take what we can get.

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May 18, 2021

I'd love to encourage more developers to leverage 1-bit aesthetics. The high contrast and level of detail that can be worked into the art, using modern technology, makes for a distinctive and highly appealing art direction. However, it's still got to be playable. A fast-paced strategy game that is almost impossible to follow because everything is so tiny on the screen, coupled with high levels of contrast that end up encouraging eye strain, is just not on. Death Crown would be brilliant on PC, where you can see everything that's going on (I imagine). This lazy and ill-conceived port to the Nintendo Switch is almost worthless, sadly.

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Space Commander: War and Trade isn't bad. If there's one thing that can be said about mobile games, it's that developers are hugely incentivised to make sure players enjoy what they're looking at, and there's no possibility of being frustrated by the gameplay. The core mechanical elements are rock-solid, and transfer over to the Switch well. The game's biggest problem is the setting. Space should be an exotic location filled with adventure and discovery. That entire experience in Space Commander is truncated to the point that it loses that essential quality, leaving the overall experience feeling quite hollow.

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May 12, 2021

In many ways survival games represent the ultimate conclusion of the open-world ethos - the experience is entirely about moving around a large space and scouring it for "loot", while largely doing away with elements like storytelling, character and any purpose beyond existing with that big space. In the interest of being entirely frank, this kind of thing just isn't for me, but with that being said I do think that Subnautica: Below Zero is one of the better examples of it in motion. It's not perfect, and the game is so weighted towards aesthetics that if you've got an alternative to the Switch you're better off seeing the full, uncompromised creative vision on that platform instead. However, this Switch port is still more than adequate, especially for those that want to craft, build, mine and craft some more while on the go.

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May 12, 2021

The Famicom Detective Club games are excellent, highly traditional detective mystery stories. Some might see that as "quaint", "old", "antiquated" or even "simple." That's simply our cultural experience talking. The reality is that these games are highly relevant to the Japanese understanding and interest in the genre, and the core storytelling experience is so modern it's easy to forget that they're remakes of NES-era classics. Throw in some of the most stunning VN art from the very masters of the genre, and this little collection of two titles has every chance of becoming one of the sleeper hits of the year. And, who knows? If it finds the audience it deserves, it might just inspire Nintendo and Mages to make a new one. I'd be up for more Famicom Detective Club.

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Neither the competent structure nor reasonable aesthetics are enough to save Beach Bounce Remastered. Once again: fan service is great, when it's in service of something. A game like Max's Bigger Bust, despite being all-in with the fan service, writes in plenty of excellently Australian humour to contextualise it. Date A Live: Rio Reincarnation is one of my favourite visual novels of all time, and it, too, is very heavily focused on fan service, while still giving me a reason to actually want to see the girl's skirts blow up (I heart you Tohka). Beach Bounce Remastered has absolutely nothing going for it, other than those spread legs. It's utterly boring.

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Total War: Rome was the really big breakout moment for the series, and as a bona fide classic, the remaster makes sense - even if it is just for the sake of nostalgia. I don't think the strategy genre necessarily lends itself to modernisation when the thing that needs moderising the most would have taken Rome Remastered and turned it into Total War: Rome 3, but if you remember what it's like to enjoy older strategy games like Rome, the remaster is going to be quite the rush.

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As someone who does enjoy poker and likes fan service, Poker Pretty Girls Battle checks off all the boxes, and as a budget-pitched Switch title, I had a ball with this. It's the perfect low-demanding game to play while watching TV or between more dense games, and given that I've been playing murder mysteries like Famicom Detective Club, the grindy (however delightful) New Pokemon Snap, and the existential nightmare that is Shin Megami Tensei III on my Switch recently, Poker Pretty Girls Battle has been the perfect "in-between" thing.

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May 6, 2021

I never wanted to stop playing Village

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May 6, 2021

New Pokémon Snap is a delight to play. It's bright, colourful, and overflowing with personality and while it does become a little too "grindy" for its own good, the core gameplay hasn't evolved much from the N64 original, and that's a very good thing indeed. Nintendo may have launched this in and around a lot of big blockbuster stuff (Returnal AND Resident Evil Village has been a big win for Sony over the last week), but then those games are so darned hardcore that New Pokémon Snap is exactly the antidote to them that I have needed.

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World End Economica is written with great technique, and across the course of the trilogy it forms a true epic in structure and tone. It's really unfortunate that for a game with a lot to say it doesn't end up saying much, and I was left desperate for a character I could truly like as I played, but the strong, creative vision make this a visual novel that fans of good storytelling should add to their "to-do" lists.

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Crime Opera's grand ambitions aren't limited to one game. This is the first of six (yes, six) titles that the developer has envisioned as a series. Having played this first chapter, I will be looking forward to the next one. It is a pity that the developer didn't consider presentation and aesthetics more closely for a game that is quite serious in tone and theme, but the narrative value of this game is excellent, distinctive, and original, and ultimately, for a visual novel, that's the first-and-foremost goal.

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Apr 29, 2021

Scratch beneath that surface and the game doesn’t say much to justify its existence, and it is going to be far too challenging for a lot of players, but within its fairly narrow scope, for the audience that it was made for, Returnal is going to be a vividly entertaining ride.

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