Matt Sainsbury
It's creative, different, and interesting, and respects your time so don't feel like you've made some epic commitment just to play through it. I love it.
Not Tonight is a deeply relevant, thoughtful experience.
Worlds of Magic is not bad, but it's also by no means a genre leader.
It gets its core play loops right, and it respects the player's time
I will forget about having Ember on my Switch within a few months of having being done with it now, I suspect.
Red Bow struggles to understand how horror game stories are told, and adventure games are designed. There are some ideas buried in there, and when the developer is more experienced it would be great to see him revisit this but Red Bow itself its a bit too hollow for its own good.
Fan service aside, it's a beautiful little story, heartfelt and generally well told. It's supported by particularly good production values and a crash course in train terminology that will help you come away with all the more respect for how trains work and are managed. It's such a lovely game for the most part.
Tokyo Mirage Sessions was one of the very few Wii U titles that I've been hanging out for a Switch re-release of since I first got my hands on the console, and it doesn't disappoint on any level. It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.
The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
If you're one of those that is new to Atelier (and thanks to Ryza I know that there are a lot of you out there), then here's your chance to catch up on three of the most distinctive and interesting JRPGs of the PlayStation 3 era.
It's just unfortunate that the racing genre is such a competitive one and, even on the Nintendo Switch, there is everything from Mario Kart, to rally racers, bike racers, and a half dozen existing top-down speedsters. It's just not enough to provide such a stock-standard racing game, however good the intentions.
It's a character-driven, visual novel-heavy match-3 puzzler where terrible localisation has ruined the characters, the narrative is incomprehensible, and the match-3 action is so stock-standard it doesn't deserve to be celebrated, even if it does work.
Nurse Love Addition is subversive, intelligent, and quite beautiful.
Unfortunately Gunma's Ambition's joke only sustains it through the one play-through.
Future iterations or sequels fro Drawngeon could well see it become a series worth paying attention to. The strong hit of nostalgia, as well as the unique visual style, give the game a foundation much stronger than many of its genre peers. The execution is deeply lacking, though.
Princess Maker 3 is both funny and charming, and the core gameplay loop, limited as it is, is compelling if only because there are so many different endings to aim for that the game both encourages and rewards people that experiment with it.
This latest one is the most accessible and easy to follow yet, but it is still a spreadsheet simulator, and it services a very niche audience.
Between The Rebel Collection and the Assassin's Creed 3 + Liberation packs, the Nintendo Switch has the pinnacle of the series available for it now, as far as I'm concerned. Having these games available for on-the-go play makes the mild concessions made more than a fair tradeoff, and it speaks to the quality of Rogue in particular that I was more than happy to play it through yet again. It's a rare game indeed that ropes me in for a third replay.
Darksiders Genesis gets a lot right. It has plenty of personality and a dynamic, engaging action system. Its only real problem is that it has tackled a thematic challenge that it can't deliver - hell should not be dull, empty or repetitive, and yet this game fails on all fronts there.
The band of people interested in Princess Maker Go!Go! Princess would have to be very narrow, but it does provide a sound board game experience, backed up with some lovely art and a charming theme.