Make War MastheadMake War Masthead

Make War

Rating Summary

Based on 6 critic reviews
Weak Man

OpenCritic Rating

42

Top Critic Average

0%

Critics Recommend

Based on 6 critic reviews
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General Information

Available on:Nintendo SwitchApr 16, 2020

Publisher: No Gravity Games

Genres: Simulation, Arcade, Strategy

Make War features: - Build structures, command armies and deploy weapons of mass destruction. - 35 combat units, 45 weapons and 160 missions. - Diverse locations! You will invade battlefields from all across world and HISTORY. From ancient Romans, to Vikings, to World War 2, to cyberpunk cities and the future world. - Battlefields with full physics. Bodies flying, debris exploding, corpses - pilling up. It's brutal. - A huge range of ruthless, alien weapons. Master different weapons to defeat your foes! Make War description: Do you want to lead great battles? Make War will give you the opportunity to play as aliens, which have access to the march of time. Make War is a tactical game with sandbox elements where you can place a great variety of weapons on the battlefield to perform a vast range of death and destruction. Begin from the Vikings and the ancient Romans and end up at the WWII and cyberpunk skirmishes. Each location offers its own set of weapons and tactics. You are to study the armies' formation and the enemies' behavior, in order to choose and place your weapons properly and achieve a blood-soaked victory. Get ready - war has never been so much fun before!

Make War Critic Reviews

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Make War's bizarre alien interference on historic battlefields gameplay is fun on several levels, but the interface is broken beyond any level of acceptability. With a great concept and super-sticky gameplay, this game is likely incredibly addictive on PC. But due to poor implementation on Switch, you'll get frustrated and quit before you experience the game's many simple pleasures.

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Overall, Make War is far from strategy and more simulation as you seemingly try to make the battle the best it can be.

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There's the genesis of a good idea in there, but the execution is so far beyond uninspired that there's simply nothing that can redeem it.

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Some pretty cool ideas and fun battle set-ups are largely handicapped by bad controls, and the campaign needs some overhauling with its length and unlock structure. These small things get in the way of the simple fun of watching crazy battles unfold. Ultimately, there are only so many things to try before it starts to become boring. Largely the battles are its strength, and far too often the game trips up on itself, when it would be better served getting out of the way.

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Make War - Trailer

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