Fans of sandbox or crafting games might be pleased with the package, and can bump this score up at least a point or two. For others, this has some serious flaws with its user interface, and simple constructing/crafting is often aggravatingly difficult, which unfortunately drags down what otherwise is an okay, if repetitive title. It is really sad, as at its root, this could be a gem, with some simple patches or design overhauls, and appeal to a far greater audience.
Presumably some of the bugs and related issues might eventually get patched out; one thing that does not change though, is the core of the game. Given it is mostly a clone of a game over 15 years old, for all intents and purposes it is worse than all across the board. Almost every aspect of [i[Warcraft III is better than this game. This would need a massive overhaul to come close to recommending.
At its root, this city builder is thematically and structurally solid. The only issues with it is that the growth of a city is a very linear and repetitive process that only a few romps through the scenarios and a player will have easily seen almost all there is to see. Those plays will have been fun, but there is little longevity in here at all. While building a city a few times is fun, it is so similar every time it quickly loses its charm.
Despite some balance issues, and problems of the game running away from the player very easily, there's actually some good, basic fun here. Playing different factions, trying different weapons, and ultimately, simply trying to be the last person in the solar system is fun. With a friend or two, multiplayer can be a fun romp, and the campaign was oddly alluring despite its ultimately simple premise.
For what it is, Circle Empires is actually pretty fun. The experience is streamlined, fast, and enjoyable. The lack of any depth is what ultimately kills the game and stops it from becoming anything greater. It is fun for a few romps, or enough to beat the "campaign" of sorts, but there is not enough meat to encourage longer than a few hours' play, maximum. Those few are fun but, after that, the magic at hand quickly wears away.
A massive improvement over the previous title, this ARPG doubles down on the strengths of its predecessor, namely story and setting. However, like the former, the action in Anima: Gate of Memories - The Nameless Chronicles is in many ways lacking due to its repetitive nature, bad platforming, and occasionally atrocious camera angles. Despite these harsh words, it is an overall solid dark RPG that should be played mostly for the story.
With few major changes from the core formula, fans of the series will feel right at home with Valkyria Chronicles 4. The game changes enough for the better and offers some degree of fresh air to the experience even after four entries. Any flaws that were present in previous titles still exist to some extent, holding it back from true greatness, but the general formula is more than solid enough and stays fresh despite the '4' in the title.
With City of the Shroud, the premise is far better than the execution. The five different sides of the story is by far one of the best parts but is buried far too often in meaningless fetch quests and mediocre writing. The combat system would be better served if it was turn-based and deeper, as spamming is simply far more effective and not particularly fun.
Despite the additions of the other systems, Warstone TD at its root is a tower defence. The systems are actually a great addition to the usual formula, but it is not deep enough to entertain players of other genres. The levels eventually become so long that unless someone is a die-hard TD fan, they will start to lose interest, which is one of the only major complaints.