For an adventure game, the graphics and story are pretty interesting, but for an JRPG, the game is lacking in a lot of elements. While it has RPG trappings, it feels far more like an adventure/action game, which is a knock against those looking for some JRPG action. The graphics, story, characters and overall package are very well done. However, it is hard to shake the feeling of the game being far more style over substance, which in general JRPG-ers are not looking for.
For an unknown studio they come out swinging pretty good with Dreamscaper, the core game is fairly engaging and interesting, but the core loop has some serious progression issues, as well as bad difficulty balance. Trying new moves and weapons is the highlight of the experience, but the very slow lack of progress and difficulty walls hold this back from being truly great.
To be clear, this is actually really fun and interesting, but at this point it was not ready for release. There are far too many literal game-breaking bugs and errors that freeze RogueBook solid. The second level alone took over 10 reloads to beat. With some patches and balances though, this game could easy be a recommended to CCG or strategy players.
There are some cool ideas about upgrading different parts of your army, notably upgrading your main structure provided the most interesting choices, however, A Token War rapidly devolves into very cheap tactics and strategies, often involving baiting the computer that starts with huge edges on each map. A better AI, with more fair maps, would have turn this into a better experience. Overall, it's just too basic to really recommend beyond a quick attempt if desperate for some strategy.
Dark Deity is rough around the edges, but has a great structure to its core experience. The sprites look pretty good, and the class changes are one of the highlights to the experience. A weird weapon system, random little problems/glitches and stunted character interaction, all detract from what is fairly solid otherwise. This is the type of strategy game that with a few core patches and overhauls could really become something to look out for.
Earth Defense Force: World Brothers starts off on a pretty high note, with various characters and Easter Eggs of the older entries thrown in. Getting new guys and weapons is fun, but fairly rapidly some of the annoyances really start to come through and slow the experience down. From the very slow movement, to the largely repetitious maps, it doesn't take that long before it feels like players have seen most of what there is too see, and begin to feel the need to move on.
Crypto Beyond All Odds is actually fairly solid with its aesthetics, theme and some small memes. Those with no clue on cryptos are going to be in the dark big time about a lot of what is happening, the history, and the jokes. Ultimately the game starts to get repetitive where the waves feel too much the same, and the game devolves into chaos too quickly to allow much strategy beyond just slapping more crypto towers down and usually winning.
Even if a fan of sci-fi and visual novels, Root Double -Before Crime * After Days- Xtend Edition will largely fail to click with most. The pacing is way too slow, the characters are not interesting, and the overall plot takes too long to get going. Despite a few redeeming factors, it simply cannot be recommended due to the many failings across the board.
The novelty of Gnosia, along with its heart really stands out. Yes, there are some problems with repetitious dialogue in the debates, the music really needs expanding and so on, but there is an undeniably addicting and fun side to trying 'just one more time.' Furthermore, the very clever AI, and the constructing of an over-arching story, certainly deserves good accolades. Over-looking a few problems, this is highly recommended.
This game has the makings of something really great. The art and sprite work is outstanding. Wildly inconsistent difficulty jumps, frustratingly long bosses, fights, check point lengths and cheap deaths all ruin what absolutely would have been a title much higher rated. The majority of the experience is fun, with a good difficulty level, but inevitably there will be these randomly, absolutely killer, difficulty walls, which ruin how good it was going up to that point.