Endless grind, very slow progression, and an abysmal battle system, are the major knocks against what would otherwise be an average experience. The story itself is unique, but hardly goes into depth instead relying far more on shock-value of events occurring rather than actual meaning. Unfortunate, really, as the plot serves up a huge potential for some interesting questions, or dialogue - things that are completely missing.
Anyone looking for an anime brawler will find this one to be a very good one. It is not to be played for its highly-compressed retelling of a former story, nor its short length; but for mindless action and fighting it delivers fairly well. The combat is fun with enough to it to stay fairly interesting for the ten or so hours it takes to beat, just be warned there isn't some great adventure to partake in here.
There are some really great ideas here, but weighed down by simple problems. As it is, it freezes, the menu hangs, and the absolute precision needed for nearly every move (and an oddly complex control scheme) makes the game get in the way of itself far more than it ever should.
Despite its cartoony graphics, this game is a surprisingly solid city builder. There is enough here that fans of the various genres this takes from will find it enjoyable as they craft their ever-growing city and automation empire. Programming the robots is oddly satisfying as is watching them roll around and taking care of the smaller tasks. A couple of small bugs and some pacing issues prevent it from being truly great, but those remotely interested in the genre will definitely have a lot of fun with this one.
Lucah: Born of a Dream is the type of game that starts off great, but the more someone plays, the more they realize it isn't really so. Combat ultimately is repetitive, the graphics are bad enough that important scenes are lost, and the largest problem is that the 'deep' story is so vague that this becomes an annoyance every time some dark concept is dropped on the player only to never be seen again. To allow a player to finish a sizable play-through and have zero idea on the story is unforgivable.
Looking at screenshots, and playing the game briefly, it does not seem like it might be as good as it actually is. But there is something oddly addicting trying 'just one more time' to get further. The progression could use some quickening, and other things could use expanding; but the flair the game possesses is hard to deny. Really the only thing stopping this from a higher score is the lack of depth, such as a story, better upgrade systems, or anything along these lines, but for what it is, it is surprisingly solid.
This is the type of game that should be an automatic hit for RPG players, but there is something missing in the complete package. The graphics are good, and typical genre staples are present, but ultimately it gets lost in itself. Overall this is a solid title, but in the end it lacks heart. It does everything averagely, and nothing especially rises above, or provides anything unique - unfortunate, as its ingredients definitely lend itself to what might have been a really great game.
For fans of NISA/NIS games in general, this is a complete let-down. None of the systems work well or are even that interesting. The story is bland, the combat unnecessarily complex and unfulfilling, and the lack of conventional progression against scaling difficulty results in an experience infuriating all the way around. Nearly everything is far more complex than it needs to be, from issuing battle commands, to simply trying to know what is being equipped or what effect is has. If one had to choose between one word to describe the whole experience this would be a battle between 'frustrating' and 'disappointing.'