Truly exemplifying the maxim of 'too much of a good thing,' there is simply too much here that bogs itself down. The battle and strategic systems have some really cool and interesting ideas, but there is far too much... stuff that takes both of them down a notch. The strategic layer has way too many things to do with too much consequence, and the battle system takes too long, and is replete with a dizzying number of little things that must be taken into account, lest destruction result. It's really too bad as the core of the game is extremely solid, yet there is just too much in the way for it to shine.
Some pretty cool ideas and fun battle set-ups are largely handicapped by bad controls, and the campaign needs some overhauling with its length and unlock structure. These small things get in the way of the simple fun of watching crazy battles unfold. Ultimately, there are only so many things to try before it starts to become boring. Largely the battles are its strength, and far too often the game trips up on itself, when it would be better served getting out of the way.
There is everything here to make a great game. The only thing it really needed was a few more months testing things out. Notably, the graphics need some upgrading, and combat devolves into repetition very soon. Smoothing some of these problems out would easily push this into a very high recommendation. As it stands now it acts as a novel throwback if nothing else.
Invisigun succeeds in providing a good party, as well as single player experience. The gimmick of being invisible is not as important or prevalent as it might seem and given the nature of this, leads to a potential huge skill difference that takes away from a casual game it might otherwise provide. Graphically a little weak, it also does not have the same simple magic a game like Mario Party or Bomberman would have in drawing in casual players. With a group dedicated to learning its intricacies, it could be great fun, but it's a little too... out there for some plain fun.
Jackbox Party 6 has some great mini-games, and some decent ones. Far more adult oriented, its major downside is the higher degree of involvement and lesser payoff for some of the games. That being said, every single one in here is good, and some of them get some serious group laughs. Not as beginner friendly as some others, even a moderately committed group of people will find great fun somewhere in the five different games here.
There is nothing surprising here about MouseCraft. What you see is what you get, and unless the simplistic gameplay appeals to you, it is unlikely that there will be much here that the average gamer is interested in. Some of the puzzles are nice and all for a while, but ultimately, there are no true clever ideas or anything beyond just dropping varied blocks into holes and waiting for the mice to hopefully make it.
For a RTS where you do not attack the other player with units, there is a lot going on here. The raw amount of things to keep track of and options available, are in some ways overwhelming. The core of it all is great fun, and it is completely novel for a RTS to avoid just massing units and rolling out. The amount of stuff happening takes away some of the enjoyment, as playthroughs quickly get away from players if they are not using every option available to them. Finally, the pace is so fast that there is no enjoyment about surviving on these hostile planets.
Stellaris is going in a dangerous direction, even though this DLC adds some pretty cool things to its current state. The Origins are a fun addition, and federations are cool with their bonuses. The problem is the game is very quickly starting to become bloated, and with various changes, patches and more DLC, the "core"' of it all is rapidly being lost. It is losing its 4x status and slowly morphing into a type of MMO/RPR-type game that many of its original fans will likely not be a fan of.
There is little to recommend about this game. The gameplay is not engaging, with mindless clicking in boring gameplay loops, and the story feels like an endless scolding for something no one alive today even did, accompanied by an undercurrent of shame for supposed parallels to modern politics. Some interesting art is overshadowed by how outright simple and stupid most of the characters look. The not-so-hidden political agenda and modern criticisms to the game are so ham-fisted, it is very tough to recommend this unless one is in the mood for a moralizing diatribe.