Taking the role of a small, under-equipped squad is a novel angle for a real time strategy game like this. Some aspects of Partisans 1941 were interesting, but the core of the game has too many small complaints to recommend it in a high regard. Combat being far too random is the largest problem as it is causing constant saves and reloads with how deadly it is. Strategy games are in a dearth right now, so this is not a bad game in the slightest if there is a need to play something new, but it simply does not stack up against some of the heavy weights of the genre.
The problems with Othercide are mainly some lack of polish, some pacing issues and the repetitious grind that is going to hit hard. The novelty of the game is surprising, and the quality is actually good. Some choices, like practically requiring soldier sacrifice, are going to be off-putting, along with the colour scheme and dark tones and story. Beyond this, the progress run to run feels too slow and may be off-putting on an otherwise unique game.
Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.
Hades is just all around good. From its tremendous voice acting and intriguing story to its fun combat and insanely addicting gameplay loop, there is little wrong here. Graphically it's a little dated and its difficulty wall will be off-putting to many, but these are about the only major issues. Otherwise, the fun of trying "just one more time" mixed with trying to get all the right power ups in a run is a rare entertaining time. Fans of Rogue-likes owe it to themselves to check this out, especially since it is less than half the price of AAA titles.
Despite being a fan of the genre, The Revenant Prince is a tough game to recommend. Although rocking a stellar opening, the game is wildly inconsistent in its tone. Far too many things get in the way of simply enjoying the game. These range from incredible difficulty swings, simple movement problems, tone shifts, and odd design choices. The good parts of the story stall out, and the regular game is not enjoyable enough to really encourage continuation of play.
Collapsed is the sort of title that has good ideas but lacks the polish and follow-through to recommend. Some of the issues might be patchable, such as lack of button reassignment, item crafting rework, or painfully-frequent falling into the floors, but fundamentally this lacks what makes the genre itself so enjoyable. The controls feel far too stiff and combat suffers from wild difficulty swings. While the hope of new gear or skills keeps people going, it is not long before even these fall before the general frustration of playing.
Tower of Time does everything right an RPG in this style should. It feels like a breath of fresh air, and a throwback at the era when PC games where in their heyday, with stellar writing carrying them instead of graphical prowess. The sense of exploration and story interwoven is very good. The sole thing, and it is a big one, is the controls and general port are a mess. Controls should not be this bad, and it drags down an otherwise great title.
Niche is cute, and has some interesting ideas about evolution and adapting to changing circumstances. One of its best charms is the feeling of connection with the first animals as it fades away into a unique connection simply with the continuing family line. These are marred by a very repetitive turn structure, and an exceedingly complex gene system - both serve to get in the way of having fun. The vision is exciting, but the reality is too much of a grind to recommend in any large capacity, beyond the novelty of interacting with life/death in a memorable way, if nothing else.
Coming as a complete surprise, the quality of the art and characters deserves tremendous praise. A single story is interesting, avoiding typical RPG tropes, and engaging from start to finish, which makes it more insane is that there are six stories in this game. Frequently Brigandine will surprise you with moments of extra quality, like the frequency of the artwork screens depicting what's happening. The only thing holding back this title from being a truly phenomenal experience is the repetitive music, some small graphical issues battle-wise, and how much time the actual warfare can take.
There is actually a lot of hope for this. At this stage it feels like it still should be in a final beta stage as there are things that still lack polish, such as text spill-overs and unclear mechanics. While it is clearly a Master of Orion 2 clone, it has some ideas that actually are pretty cool and can really be expanded on. Notably the exploration system does a good job of keeping it relevant, unlike many games in the genre. Between the industry system, the terraforming, and the exploration, there are some neat ideas here - this just lacks some of that magic, and desperately cries out for a more coherent experience.