Top Critic Average
Make War's bizarre alien interference on historic battlefields gameplay is fun on several levels, but the interface is broken beyond any level of acceptability. With a great concept and super-sticky gameplay, this game is likely incredibly addictive on PC. But due to poor implementation on Switch, you'll get frustrated and quit before you experience the game's many simple pleasures.
Overall, Make War is far from strategy and more simulation as you seemingly try to make the battle the best it can be.
Some pretty cool ideas and fun battle set-ups are largely handicapped by bad controls, and the campaign needs some overhauling with its length and unlock structure. These small things get in the way of the simple fun of watching crazy battles unfold. Ultimately, there are only so many things to try before it starts to become boring. Largely the battles are its strength, and far too often the game trips up on itself, when it would be better served getting out of the way.
There's the genesis of a good idea in there, but the execution is so far beyond uninspired that there's simply nothing that can redeem it.
Indie strategy games don't get much more unconventional than Make War yet its gameplay becomes a bit too tedious at times.
Make War features an interesting concept and some fun gameplay moments, but is unfortunately held back by a handful of issues.