Matt Sainsbury
Ciel Fledge could have been more robust... indeed, it really should have been. There's just not enough substance to go with the charming presentation and concept. However, it's still one of those things that's difficult to put down, not least because its gameplay loops and feedback are tight and engaging.
Hunt could have been so much more.
Code: Realize is a beautiful visual novel, with a wonderful concept that is written wonderfully.
I'm in a difficult spot with Warriors Orochi 4 Ultimate. On the one hand, the base game itself is so good, and the extra stuff doesn't mess with that. On the other hand, the extra stuff doesn't do much for the overall experience.
In the end, Mega 39 does one, very special thing: it takes the incredible Hatsune Miku Project Diva Future Tone, and makes it portable.
Where most other Level-5 games are a joy and delight, this one really felt too much like a slog.
On the one hand, the sheer quality of the game is evident in bounds, and as a homage to the mighty Baldur's Gate, it continues on the excellent trajectory set down by its predecessor. On the other hand, those loading times really are so bad that I neither enjoy my time with the game, nor want to play it.
It's a clean, snappy, hugely entertaining game, and an excellent next step forward for the emerging property.
Three superb games within an astounding collection that allows you to play the entire series from beginning to end
If only that localisation didn't put a dampener on everything by making a full half of the game, and, critically, the context that gives the action purpose, so irritating to sit through.
The only other issue with Patapon 2 is that the rhythms will get stuck deep into your brain, and it takes ages to push them out. And then you'll load up the game again and it'll be stuck all over again. It's just that charming, bright, and catchy
he answer is this: a confused, incomplete narrative, an uninspired fantasy world, and some of the most shallow tactics RPG action that we've ever seen in a game.
It's creative, different, and interesting, and respects your time so don't feel like you've made some epic commitment just to play through it. I love it.
Not Tonight is a deeply relevant, thoughtful experience.
Worlds of Magic is not bad, but it's also by no means a genre leader.
It gets its core play loops right, and it respects the player's time
I will forget about having Ember on my Switch within a few months of having being done with it now, I suspect.
Red Bow struggles to understand how horror game stories are told, and adventure games are designed. There are some ideas buried in there, and when the developer is more experienced it would be great to see him revisit this but Red Bow itself its a bit too hollow for its own good.
Fan service aside, it's a beautiful little story, heartfelt and generally well told. It's supported by particularly good production values and a crash course in train terminology that will help you come away with all the more respect for how trains work and are managed. It's such a lovely game for the most part.
Tokyo Mirage Sessions was one of the very few Wii U titles that I've been hanging out for a Switch re-release of since I first got my hands on the console, and it doesn't disappoint on any level. It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.