Matt Sainsbury
While I personally prefer the more textured narrative of Persona 4, the unrelenting focus and intensity of Persona 3 means that it still stands out as one of the greatest and most intelligent video game narratives. The developers haven’t done too much to mess with that (the decision to leave out a “post-game” chapter that was both technically unnecessary but yet well-regarded notwithstanding), and have otherwise focused on modernising both the look and flow of the game to make it the most enjoyable and “clean” version of Persona 3 yet. Persona has a habit of attracting purists, and I foresee the discourse around this remake being particularly volatile. However, personally, I’ll be over there looking forward to the inevitable announcement that Persona 4 will get this treatment too.
Tekken 8 is, without a doubt, a highly polished gemstone of a fighting game, and it offers players the opportunity to demonstrate some truly elite skills through the aggressive, offensive-first focus on the combat system. But outside of the overly serious, hardcore fighting game community, it’s difficult to see this capturing the imagination of many.
Another Code: Recollections is a “memory” that should be valued and now, thanks to this release, will avoid “fading” for some years to come yet. You can argue that it highlights fundamental weaknesses in puzzle and adventure games, where developers feel such an urgent need to make sure players don’t get stuck (and subsequently give up on the game) that they ensure the game basically plays itself. Recollections is certainly an easier experience than the games it is a remake of. But the real value of Cing’s cult masterpieces has been the stories they’ve told and the evocative and rich ambience of the storytelling environment, and the remake, here, builds on those qualities in a remarkable fashion.
Even if you love The Last Of Us 2. Even if you think it’s the Citizen Kane of video games. Even if you think that Shakespeare himself would have thrown in the towel after seeing this game, realising he could never compete with it as a storyteller, you must surely realise that a game that is four years old and is readily available on your current console doesn’t need the remaster. Surely you understand that this is a ridiculous excess, done purely to milk revenue out of fans, and that it’s particularly frustrating given that Sony is sitting on dozens of incredible properties. That it would rather leave all of them on ice and inaccessible to release this indulgence just isn’t acceptable.
I think I would have appreciated My Next Life as a Villainess so much more if I was an existing fan of the property. Otomate seems to have created something that is a fascinating observation of the otome genre and a very funny, character-driven “romance” story to go with it. Unfortunately, too much of that washed over my head. While I totally respect that developers of games can assume that players have read or seen something else first, and that their game is a continuation of an existing story, I would suggest that giving newcomers the option of a 10-minute summary to catch up first would be a helpful way for those of us coming in fresh to at least understand the basics before we’re thrown in the narrative deep end.
One might not end up being remembered as fondly as some other classics from the formative era of the visual novel genre (you’ll realise how good that pun is when you play the game for yourself), but it is nonetheless a worthy and surprisingly touching genre classic. Thanks to excellent modernisation, it has a high chance of finding an all-new audience now.
For all its warts, though, it’s also a genuinely interesting and intense mind puzzle. I have no doubt that Metro Quester will not sell as well as Kemco’s usual by-the-number SNES-era JRPG clones. It isn’t as instantly accessible or familiar. But if Kemco published more games like this it would be a publisher to respect and pay closer attention to. These kinds of quirky, different, and memorable experiences are what we need to see more of.
I’ve seen more than a few people express surprise that Terra Nil is a Devolver Digital-published work, and I’m really not sure what they understand about the company. This is a game that gently reinforces a fundamentally positive and progressive view of the world and does so by transgressing the status quo and challenging expectations of both genre and theme. That has always been Devolver’s MO, and Terra Nil is perhaps the most important and timely project in its catalogue to date.
Despite these criticisms, Age of Sigmar: Realms of Ruin gets the fundamentals right, and provides a highly effective and engaging streamlined RTS that feels like it a genuine effort to modernise the classic approach to the genre. The MOBA-like battle maps and focus on constantly-moving aggression might put those players off who enjoy a more defensive tactics, and the whole thing will be over way too early if you’re not prepared to get involved in the multiplayer, but no one can deny that this is a flashy and exciting skirmish-level Warhammer game that sits nicely within the broader library of grand strategy, RPG, and action titles that use the license these days.
It might only be a single game, and that game might only be a single hour’s play long, but people who have a genuine love for the history of video games owe it to themselves to pick this up. Trip World DX works as a museum exhibit and charming little curiosity, and there are far worse things to do for an hour than this.
Born of Bread looks like a game that will be easy to love. The art in screenshots looks lovely, and Paper Mario-inspired titles are always welcome. It’s a lovely formula that lends itself to a lot of joy. But the developers completely misfired on this one. It comes across as a flat fan project that had original art assets dropped in at the last moment, rather than a cohesive creative work with its own identity, and, sadly, it’s one of the dullest games I’ve played this year.
If Xuan-Yuan Sword III: Mists Beyond The Mountains had a working localisation, it would be essential. After all, it’s not often that you get to play a RPG from the 90’s for the first time these days. The classic turn-based combat is well executed, the Pokemon-like monster-capturing system adds nicely to the base formula, and the real-world and real-history backdrop is something that I wish more RPGs did. But it’s so hard to follow the plot, worldbuilding and characterisation when the localisation is this undercooked, and these elements are all so important for the RPG genre in particular. I do hope that one day, someone has the opportunity to give these games a high-quality localisation, because it is obvious that they deserve it. Until then, unfortunately, this classic is only for the patient.
Dragon Quest Monsters: The Dark Prince is an exceptional return for one of Square Enix’s most under-appreciated properties. With Pokémon going through a rare period where it’s not meeting nearly universal acclaim, perhaps this is the big opportunity for this series to finally break through, some 25 years after it first launched on Game Boy Color.
However, for the most part, Refind Self is a compelling narrative experience. One that you might just learn something about yourself from in the process. It might not be scientific, but it’s one of the better pieces of introspection we’ve seen coming out of game development.
I enjoyed SteamWorld Build a lot, but it’s not essential. Perhaps that’s why, 13 years later, this overall property is still searching for that breakout hit that will elevate it from indie charmer to a major property. The elements are all there: the theme, the quality aesthetics, and the maverick ability to move between genres while interpreting them in an accessible and engaging manner. But the developer really needs to figure out how to tell a compelling, deep and purposeful narrative with all these components. It’s the glue that’s missing from making SteamWorld memorable.
Persona 5 Tactica is an excellent addition to the overall Persona 5 property. What at first looks like a cheerfully whimsical bonus spinoff ends up being something that adds to the core themes of the base game, and is impressive in the way it does that. It also backs up with some of the sharpest “fast tactics” play we’ve seen in the genre. I just wish the concept and theme were written better, and I honestly never thought I would say that of a Persona title.
Sadly, apart from being really, really ridiculously good-looking, Fashion Dreamer just hasn’t got much going for it. With no real reward mechanism to encourage you to think about fashion, and nothing stopping you from building up an extensive wardrobe of clothes simply by jumping online for a couple of minutes here and there, there’s so small of an incentive to actually play. Especially once you’ve found an outfit for your character that’s so cute that you don’t feel the need to mess around with it any further.
Thankfully we only have to wait three months for the next “proper” title in the series to land. While Like a Dragon Gaiden might have been disappointing against the astronomically high standards of this series, I have no doubt whatsoever that January 2024 will deliver another bold step forward for SEGA’s gritty urban epic.
There’s not much else to say in this review. The big feature in Football Manager 2024 is the inclusion of Japanese football. That alone makes this version of the game the definitive edition. Putting that aside the rest of the game is another decent refinement to the best sporting management game of all time, and while it sometimes feels like Sports Interactive rests on its laurels, as no one else is ever going to have the engine or data to compete in this particular niche, the reality is that when the base game is this good, tweaks from one year to the next are enough.
Nintendo’s had a bumper year, so I’ll forgive it for some filler (especially when there’s also the Super Mario RPG remake on the way yet). WarioWare: Move It! achieves what it sets out to by providing players with a bunch of microgames that use the Joy-Cons and motion control in an inventive and silly manner. You’ll enjoy the boundless creativity in coming up with so many microgame ideas. In addition, you’ll enjoy the colour and humour at first. And then, about an hour later, you’ll be done with it for good.