Stuart Thomas


96 games reviewed
77.4 average score
80 median score
56.3% of games recommended
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Mar 17, 2015

There I go again, swinging back the other way! The problem is this. I am a little upset at endless Ubisoft FIFA-esque annual updates that, also like FIFA, are very slight variations on a theme. But these games will never be wholly beige and uninteresting, because they're built on a tried and tested way of making you have fun. Sailing the seven seas with a crew of salty sea dogs, taking on a pair of angry French frigates is just fun. Sneaking through the bushes at a governors' soiree, then sneakily shooting one of his guards with a berserk dart and watching him slaughter all of his erstwhile comrades - that's always good for a giggle. You can feel the swagger when you first buy the captain's uniform and cut a dashing figure through the streets of the colonies. The weaving of historical fact and off-the-wall videogame fiction is engrossing and superbly crafted. So what that it's basically a game you've already played? That doesn't stop it being fun.

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Apr 8, 2017

The tale is the right mixture of occasionally-interactive cutscenes and third-person adventuring to enhance the feeling that you're starring in a big budget space movie that, despite the reams of dialogue, doesn't require you to think too hard in order to keep up.

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Mar 3, 2018

There's so much to love in KLD. It's so close to being wonderful.

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8 / 10.0 - Darkest Dungeon
Jan 30, 2016

It's sadistic, mean-spirited and unfair. And it makes no pretense at being anything other than that.

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8 / 10.0 - Firewatch
Feb 9, 2016

Like a good thriller, the whole time I was playing Firewatch I was completely engaged and couldn't wait to see where the story went next. The tale raises interesting questions about solitude, privacy and paranoia. However, a weak ending and some occasionally strange pacing ultimately detracts from Firewatch's spark of greatness.

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Ultimately, it comes down to your own relationship with Pillars. I know, I know. Lazy journalism. But if you've taken a lot of time off and don't feel like you can re-engage with the world in a short time, you'll maybe miss some of the fun. When you roll back into Stalwart and the locals are coming up to you and talking about things you can only vaguely remember, something is lost. If I remove my own personal feelings on the matter, though, it's exactly what you'd hope for: a roughly ten-hour excursion back into a fantasy world you know and love.

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Sep 24, 2016

DLC is a funny thing, really. It's lambasted as a cynical money-grab in many cases, but I feel confident in saying that you'll get your money's worth out of Nuka World. For me, it was the prod I needed to get back into the world of Fallout 4, and wonder why I'd ever really left.

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Oct 30, 2016

At the end of the day, the infinite replayability of procedurally-generated maps and adventures is limited by the encounters available, and you'll have seen them all in a couple of playthroughs. Still, in that time it's a pretty good laugh, and The Curious Expedition bestows a real sense of adventure and exploration.

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I do hope that Paradox create more of these DLCs with the focus on minor nations, with interesting new National Focus trees. I like the addition of the autonomy mechanic and the new sprites and leaders. But that's only part of what HOI4 needs. If the next DLC brings more resilient AI, better balanced anti-air and a focus on fixing a few of my peeves with the warscore system, I'll be getting it for that rather than for any deep dives into the soul of a minor nation

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8 / 10.0 - Far Cry 5
Apr 3, 2018

I know it's redundant for me to say - and I'm directly quoting Jon's Far Cry 4 review here - "That growing Ubisoft problem of over-familiarity rears its ugly head once again". If you've had long enough since FC4 or Primal to hunger for more, or you just really hate religious cults, there are many hours of mindless, gun-nut paradise to enjoy here. But it has to be said that if you've played one, you've kinda played them all.

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8 / 10.0 - BattleTech
May 6, 2018

When I heard that Paradox and Harebrained were doing Battletech, I expected great things. What I got was... a good thing. Perhaps not actually GREAT in the traditional sense, but fun enough despite its load times and tactical simplicity and clunky graphics and animation. When you punch a mech hard enough that its laser-cannon-equipped arm flies off, or hammer a rain of missiles from the sky into a giant robot and cause its core to explode in a fireball, it's satisfying and lovely. A little more slickness and tactical depth might not have hurt. But overall, I found my time in the cockpit of a giant doom robot to be quite a giggle.

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8 / 10.0 - Tropico 6
Apr 28, 2019

Despite all of this griping, and all of these complaints, Tropico 6 is still sort of fun. Partly it's just watching the numbers going up. When the freighter arrives in port and your first shipment of electronics goes to market, netting you enough money to build a new stadium, it's like a little pat on the head that can be weirdly addictive. There are certainly some bugs that probably shouldn't exist on the fourth (fifth? sixth?) iteration of essentially the same game, but the special sauce that has allowed them to actually get away with making six Tropico games is still there.

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8 / 10.0 - Struggling
Sep 6, 2020

Struggling has imaginative indie talent sloshing throughout. Plus, you can tell it's got a big publisher behind it, believing in its charm and uniqueness.

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Rollercoaster Tycoon 3 is a timeless classic that is always worth being reminded about. Some things were done well to begin with and the Complete Edition brings us back to the thrilling excitement of management sims.

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7.5 / 10.0 - Randal's Monday
Dec 6, 2014

Maniacal mansioners, Leisure suit lounge lizards and grog-swilling pirates will have a fine time. Teenagers will probably be hopelessly confused. But as a stand-alone adventure, with all the nostalgia stripped away, it's still pretty good.

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Jan 15, 2014

Unlike Metal Gear games of yesteryear, the industry is not going to learn anything new from Metal Gear Rising: Revengeance. Nor are gamers, for that matter. Revengeance would rather be an anime than a game in some ways. But the solid swordplay mechanics and the sheer comic craziness is enough to sustain it through the relatively short SP game. But will we still be talking about Metal Gear Rising in three months?

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7.5 / 10.0 - Total War: Attila
Feb 19, 2015

If this relatively obscure episode of history isn't your thing but you're jonesing for some Total War, of course, it shouldn't be too long until the incredible sounding Total War: Warhammer shows up. Apart from that, at least we know that Creative Assembly has a bright future making sci-fi survival horrors.

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Jan 28, 2014

Fun to play, certainly, but it's the same fun you'd get from pretty much any game in the series.

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7.5 / 10.0 - Hard West
Nov 28, 2015

X-COM was a really great game, and Hard West is flattered by the resemblance. But when it comes down to it, there is nowhere near as much genius in it as there is in Firaxis' predecessor. As a tactical shooter it's fine, if simple, and the fairly gentle system requirements and low price point bring it back to the table a little. Lacking in obvious flair and with sub-games that often do little to add anything to the game besides unnecessary management, the gunfights still manage to keep Hard West from being a failure.

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7.5 / 10.0 - Bohemian Killing
Aug 21, 2016

While the experience was enjoyable, I have to say I was sort of waiting for a big reveal that just never really arrived. I suppose I was in love with the idea of Bohemian Killing more than I was really in love with the game itself. That said, originality and the bravery to walk off the beaten path of game design are laudable characteristics, and I did enjoy getting into the mystery, with all of its weird Promethean themes and bizarre scenes.

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