Stuart Thomas


96 games reviewed
77.4 average score
80 median score
56.3% of games recommended
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Apr 10, 2021

There are not all that many games around like it. As an overall strategy-come-management-sim, it's fair, but with a few annoying and perhaps unforgivable flaws. As a chance to stomp around in an underground base built into a volcano, shouting at people and firing giant superlasers at Australia just for the sheer fun of it, it's pretty much your best option.

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6.5 / 10.0 - Wasteland 2
Sep 19, 2014

While inXile make a big point on the menu screen about not trying to squeeze players with DLC and other money-making ploys, Wasteland 2 is currently as full-price as it gets. But it feels like something you should be able to pick up for a fraction of the price. For the nostalgia buzz from playing through a bunch of vaguely familiar plot ideas set in a radiation-scoured wilderness, I would counsel waiting until the price drops a little before investing your time and money in this. Sorry Brian - see you in a quarter of a century for the next one.

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6.5 / 10.0 - Hue
Sep 11, 2016

With tougher, longer puzzles and a proper storyline (or no story at all, for that matter), Hue could perhaps have clawed itself a couple more marks. As it is, it's a passable puzzler that is priced according to its length and may serve as a light snack for puzzle and platform fans, but nothing more.

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May 26, 2018

Honestly, I feel like maybe we've seen all of the colours of Total War that we're really going to. It's time to switch up the tried-and-true formula for something else. It has been a lot of fun, and in its day Total War really set the bar. But now it's yesterday's news.

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6.5 / 10.0 - Call of Cthulhu
Oct 30, 2018

But when all's said and done, there's a clunkiness to the pacing, plot and gameplay that relegates Call of Cthulhu to the second division.

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May 2, 2014

So another lukewarm MMO, then. But occasionally heated up a bit by the rare confluence of scenery, music (the majority of which is excellent) and raw atmosphere that can transport you for a fleeting moment to the Tamriel we've grown to know and love.

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6 / 10.0 - Urban Empire
Feb 4, 2017

The stronger Scenarios can't rescue Urban Empire from being disappointingly average however. A few quality of life tweaks here and there could have achieved a great deal in making Urban Empire a more engaging experience. With little noticeable cause and effect you're stuck prodding buttons until you hopefully stumble on solution, which sadly flies in the face of strategy as we know it.

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6 / 10.0 - Oriental Empires
Oct 7, 2017

So we come to the fun payload. It's sort of lacking. We've played games like this before, many of them really excellent and with depth and character. Oriental Empires certainly looks nice and has a classical Chinese feel that helps it along its way, but once you're through the surface, it's a lacklustre 4X without a great deal to set it apart from the pack. Much of the time, Oriental Empires feels like playing a game of Total War where you auto-conclude all of the battles, but with a penchant for very slightly unfair and unavoidable disasters.

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Nov 24, 2018

I've been underwhelmed by inXile's previous nod to nostalgia, Wasteland 2, and everyone else in the universe seemed to adore it, so maybe it's me. Your mileage, as always, may vary. But if you're looking for a rock-solid, incredibly challenging nuts-and-bolts RPG with all of the quirky flair of the original trilogy, this isn't quite it.

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May 14, 2017

With the world awash in new Warhammer games, there's nothing about this latest iteration of what was once the Warhammer 40,000 flagship videogame franchise that we will remember next year.

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5.5 / 10.0 - Absolver
Sep 30, 2017

Squee: I was just waiting for it to be fun. And I'm still waiting.

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Apr 17, 2016

I mean, it's not actually painful to play. It's a little broken here and there, with one of those perma-map-scrolling bugs that seem to plague RTSes, and a couple of other small niggling technical issues. But what really stands out is the lack of anything interesting or novel. In the rush to market for the accolade of 'First game to utilise DirectX 12' or whatever, they've presumably cut everything out of the game that would have made it stand out from anything else. I guess there is a system of supply lines that can be cut which plays far more of a part in multiplayer games than it does in the single player campaign, but ultimately it's too little to make a difference. This is how we are to be introduced to DirectX 12 - not with a bang, but with a whimper.

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4 / 10.0 - Worlds of Magic
Apr 28, 2015

When they talk about games that stand apart from the crowd... well, Worlds of Magic is the crowd they're talking about.

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3.5 / 10.0 - Deadfall Adventures
Nov 16, 2013

It's such a missed opportunity. The setting and locations are fun, interesting and entirely within the scope of pulp adventure literature. Some of the puzzles (most of which revolve around stepping on some tiles and not on others, or avoiding otherwise Indiana Jones-style set pieces) are fun in a way, and the clever addition of your great-grandfather's notebook as an in-game item that shows you absent-minded sketches of some of the tricks and traps offers a sort of hint system that preserves the suspension of disbelief in an appropriate way. And, I suppose the game is easy enough to rarely become frustrating (except during one particular boss fight where you can be shot and killed through walls). It's not frustration that'll get you, though. It'll be the sheer ennui that sets in when you contemplate the pointlessness of continuing to play this lackluster, lazy and horribly overpriced mess.

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Nov 19, 2016

There are plenty of places where the success of the previous titles could have lent the financial security necessary for this version to feel some polish, but there's none. And the price! If this was a $4.99 Excalibur title, I suppose I could forgive them, and just shrug it off. But it's a full-price title! Every moment I was chained to this game was misery, and I wouldn't play it again if they paid me the money instead of the other way around.

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Jan 26, 2019

I'm really struggling to find anything good to say about Jagged Alliance: Rage, other than that its name is appropriate. I suppose the stealth mechanic sort of works, although even there occasionally your sneaky work can be ruined by a patrolling soldier somehow glitching and eternally clambering on and off a rock instead of completing his route. Each playable character has a background trait that is supposed to play out as a weakness but that you rarely notice in play. The characters you choose to play seem irritated by one another, and by everything going on around them all the time. I've got to say, I think it's pretty understandable.

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