Ben Skipper
Ben Skipper's Reviews
Guardians of the Galaxy: The Telltale Series gets off to a good start with a story that intrigues about a set of characters all too familiar. How closely the game looks to the recent movie and upcoming sequel for its tone, characters and design is to some degree understandable, but also seems like a missed opportunity – at least this early on. As ever with a Telltale series there's potential going forward, but if the Guardians are to strike out on their own in video games, they need to play something new. At the moment, they're a bit like a covers band.
Resident Evil is a fine horror game that stands the test of time, and that game is still here. However Capcom's job updating it for 2015 is lazy and insulting to fans.
A disappointing but noble effort.
Unravel is an ode to cherished memories, but doesn't create any of its own. It is gorgeous to look at and listen to, but its repetitive, sometimes laborious and frustrating, puzzles undermine the game's relaxed tone without offering much in the way of a challenge.
Battlefront's Bespin expansion is let down by some functional but uninspired map design, inhabited by the location of choice. New mode Sabotage also feels like a misstep. DICE's next expansion will finally take Battlefront to the Death Star – and the developers will absolutely need to up their game to match what will be very high expectations.
Arkham VR is a limited game but a robust experience, with only some replay value through collectable Riddler trophies dotted around subsequent playthroughs. Like many other VR games it serves well as a showcase for the possibilities of virtual reality, but doesn't offer players an experience with any real depth.
Tokyo 42 has been sold on the strong, vivid visual design of its world, but how player's view it is at the root of the game's biggest faults when it comes to play. The isometric angles and transitions between them often hinder smooth movement and a player's understanding of where they are in the world.When the game comes together as intended, it serves up inventive missions with the thrills to match its obvious influences, but those moments are broken up too frequently by frustrating design choices.
WWE 2K16 is the best WWE game for a while, but largely by default. Every successful tweak to the gameplay edges it closer to the license's former greatness, and makes this particular entry a fun multi-player wrestling game for a short time at least. Eventually however its limitations present themselves and – like the real thing – you're left frustrated that not enough has changed.
Abzu is well beautiful and well put-together, but cannot escape its self-inflicted sense of déjà vu. Matt Nava and Giant Squid Studios have played it safe. Too safe. There is an obvious artistry to Abzu however, that we can only hope is put to better use in whatever comes next.
It's the same game as Hustle Kings PS4, only with the addition of rudimentary virtual reality support and irritating Move control support. Unless you're a particularly obsessed with video game pool, Hustle Kings VR offers little more than the ability to look at balls closer than you ever have before.