Aaron Riccio
- Chrono Trigger
- Virtue's Last Reward
- The Stanley Parable
Aaron Riccio's Reviews
Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it's in a constant state of panic.
It leaves the combat to speak for the story and trusts its murderer's row of cool ideas to, well, murder players.
Those desperate for a way to stay busy will find a seemingly inexhaustible number of grains of gameplay here.
The irony here is that the more control it supposedly affords Hope, the worse the game itself functions.
They say that New York City never sleeps, and those who play The Division may understand the feeling.
The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.
The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.
Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.
The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.
At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.
Because creativity comes at the cost of cohesion, the whole adventure turns into one irritating mini-game.
It shouldn't be cutting corners, and it's silly that the four major zones are all still so faded, dull, and repetitious.
The game allows players to learn and wonder at all the symbolism at their own pace, to draw their own conclusions.
Both Klaus and the game are clones in search of higher sentience, and they both get there in the end.
Instead of improving upon the original game's basic mechanics, this remaster instead indulges in fan service.
This revival of the 2003 cult classic is a rhythm game driven by the synesthetic idea of physically interacting with sound.
The game can be enjoyable, but the barrier to entry is so high that it's hard to recommend.
When Darksiders II sticks to the actual essentials of the main story and not its so-called Deathinitive features, it's a solid action-adventure-RPG hybrid.
The game is filled to the brim with content, most of it disappointingly or needlessly executed.
It's weird to say that Fallout 4 operates under the principle that less is more, since its vision of Boston is dotted with hundreds of hours of things to do.