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Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

256 games reviewed
65.4 average score
70 median score
46.5% of games recommended

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
Jun 11, 2016

It's like a giant schoolyard playground, in which players can freely explore and make their own adventures.

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The developers veer beyond the cartoonish nature of the TMNT television series and straight into the absurd.

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Players who manage to get past the technical issues will find themselves saddled with a generic, emotionless game.

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May 14, 2016

There may be a good game buried under Gearbox Software's first attempt at a MOBA, but too many of its systems are developmentally in their infancy.

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Nathan Drake's quest in Uncharted 4 successfully bridges the uncanny valley between adventure game, action movie, and real-world exploration.

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Just as the game isn't content to rest on clichéd gameplay conventions, neither does it lean on stereotypical villains.

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Apr 30, 2016

The game is almost literally built for those who, as kids, couldn't help playing with their food.

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The game gets lost in metonymy, the act of substituting a label for something of a real substance or meaning.

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No wonder the game leans so heavily on pop-culture references, as they help to distract from the relative emptiness of the game itself.

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Apr 12, 2016

Dark Souls III is the most evolved and accessible entry in the series.

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Apr 3, 2016

Unlike Gravity, which spaced out its most fraught scenarios between moments of calm, it's in a constant state of panic.

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Apr 1, 2016

It leaves the combat to speak for the story and trusts its murderer's row of cool ideas to, well, murder players.

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Mar 30, 2016

Those desperate for a way to stay busy will find a seemingly inexhaustible number of grains of gameplay here.

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Mar 23, 2016

The irony here is that the more control it supposedly affords Hope, the worse the game itself functions.

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They say that New York City never sleeps, and those who play The Division may understand the feeling.

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Mar 8, 2016

The game's twist is costly, as it leaves nothing else for players to discover in the nuance-less second act.

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Feb 29, 2016

The game renders its gory images in detailed and creative ways, never hinging on generic jump scares.

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Feb 25, 2016

Its methodical, stop-motion approach to gameplay forces players to be as economical as possible.

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Feb 15, 2016

The game earns its beauty, though the narrative isn't always as tightly knitted together as it needs to be.

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Feb 15, 2016

At best, Doors is a game about the illusion of choice, and Weibel's is the only one that matters.

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