Luke Chinworth
- Ico
- Windrunner
- Metroid Prime
A game world that feels like a real place isn't necessarily the end all be all, but in this game's case, it helps you feel welcome.
It alters the racing-car formula smartly in several areas, but the good ideas are often half-baked or hidden behind a load of cruft.
Its most tangible accomplishment is how it responds when your priorities clash and intermingle with those of the playable character.
A digital conversion of a physical game is worthwhile, but it might have been best to leave this one on the tabletop.
The narrative, like the coding, doesn't hold the player's hand, and the storytelling and puzzle-solving are, for the most part, enriched by the reserved delivery.
Robomodo's Activision-mandated update most often challenges players, strangely, not to score big, but stupidly.
Platinum Games isn't interested in tricks. Instead, they expect the player to rise to the occasion.
The puzzles often require the player to merely regurgitate a pattern from one part of the world to another.
It may be a less refined iteration of a Hitman game, but the delivery of its rote narrative is sometimes innovative.
IMGN.PRO's indie survial horror game encourages profound contemplation, specifically about living with death.