AJ Moser
When Fe presents you with a problem, your first, or even second idea to get past it probably won't work. Instead, the game encourages you to seek out help, and better yourself and the world around you before you can continue. The experience is meditative and relaxing, with no real combat, and Fe feels unlike anything else because of it.
Overall, a lack of cohesion hurts Black Ops 4. Playing through every mode is rewarding in its own right, but it doesn't feel like you're working toward anything in the long run.
Nintendo's latest RPG isn't groundbreaking in any way, but argues for its existence with wholly compelling action.
Fans of puzzle-platformers will find plenty to love in this adorable indie.
Striking black-and-white visuals looks great on the Switch’s handheld screen, and the vibrant sound design often reveals hidden clues and cues. My Memory of Us stands out as an accessible throwback, and it commits fully to its message. This journey won’t take you very long to complete, but it’s one worth seeing through to the end.
Coupled with a compelling, unnerving take on Lovecraft mythos, the majority of the game is quite enjoyable. Where other titles would exploit the overtly scary aspects of this kind of story, Cyanide Studios smartly present the personal dread that can make a nightmare so disturbing.
Despite all the time I felt Death Stranding was actively wasting, as if confronting me to walk away in annoyance, I still respect its message.
In many ways, this new chapter fails to live up to its predecessors.
Overall, this is a game of inconsistent highs and lows. The simple joy of interacting with a colorful, childish world serves to remind us of a different time for video games. But when stuttering camera angles send you plummeting off a high platform, the lack of polish is painfully obvious. Further patches and updates might be able to salvage the solid foundation that Yooka-Laylee is built on, but in its current state, it does little more than present a charming love letter to its predecessors.
As it stands now, Battlefield V is a beautiful depiction of an ugly war that offers only a few fleeting chances to reflect on what it meant.
If you have a Nintendo Switch, or some friends with their own systems, Super Mario Party can be a good time.
If BioWare can salvage the great gameplay ideas the game is built on and streamline some of the obtuse checklists, maybe Anthem will become the engrossing, living world I wanted it to be. But maybe I’m searching for something that was never there.
As it stands, Dreams is an interesting experiment. It’s encouraging to imagine the world in which this game revolutionized an industry and opens the doors to more freedom for creative expression. Until then, it is only that: a dream.
The most damning thing I can say is I felt like Crackdown 3 knew I didn’t care about what I was doing—and never went out its way to even try pulling me back in.
There is something great at the core of Dead By Daylight, past the mindless action controls and nagging glitches. The game is far from unplayable, but the persistent problems make it impossible to recommend for people who plan to play alone.
Uncomfortable microtransactions and questionable changes completely ruin a faithful, fun Star Wars experience.
There are intimations of an interesting story in Metal Gear Survive, as well as a handful of creative moments within the FOX Engine. But overall, the game feels incredibly average, and seeing it through to the end quickly becomes a chore.
While it still provides the thrills that made Monster Hunter huge, it's hard to argue the series isn't ready for something else.
As it stands, Darksiders III is sadly unremarkable.
The apocalypse has never been more aimless than in Days Gone