The bottom line is, I thought this game was very much worthwhile even after being doubtful before I played it. Speaking to those who have already played the PS3 version, if you really loved it back then, I would suggest getting this version for PS4 too. It has a lot of extras and it looks really beautiful with the 1080p, higher frame rate, and updated graphics and character models. To those who are interested in diving into The Last of Us for the first time, what are you waiting for?!? The Last of Us Remastered is just a perfect game made even more perfect.
This game made me shed more tears than any game I have ever played before, and I find that I am not alone in that sentiment. I even think this game communicated parts of WWI so well that it could be used as an educational tool, though the characters' story is fiction. I want my friends and family who don't seek out history for fun or play video games to play Valiant Hearts. I want to show this game to my favorite history teacher in high school– who was also a soldier and a lover of fine art, to see what he thinks, though I feel that I already know the answer. I want to tell everyone how wonderful and important the complete experience of Valiant Hearts: The Great War is so that many more people can enjoy it. Oh wait, I think I just covered that last thing.
Minecraft PS4 Edition is a tried-and-true game in a solid console format. Couch co-op is extremely fun and easy to jump into, — it's like the video game version of the perfect playground. It's a game unlike any other for the PS4. Countless activities await you, and you never know what could happen. Dig in, and watch out for creepers!
I want everyone to play this game! Child of Light is a great example of a modern RPG that bridges gaming with other forms of art. I will be showing this game to any friends and family who are not too familiar with what gaming can be, or who have some uninformed stereotypes about what all video games are like these days. Beautiful painting-style art, moving music, refreshing and simple gameplay, and a multifaceted, emotional storyline make this game well worth the time and money.
Never Alone is one of those games I want everyone I know to be able to play. It's a really great example of the good that video games can do in the world, and of the artform they really are. Anyone can play it, everyone would find something to enjoy about it, you can play it with a friend, and non-gamers would even enjoy watching you play due to the intermittent documentary clips and the beautiful art style. The future of gaming looks even more exciting due to Never Alone's existence. If this is an indication of more to come, I can't wait to participate in other cultures and stories from around the world in an interactive art form.
I absolutely loved diving into the mind of Sherlock Holmes while playing this title. People who have read, watched, or played anything else from his world will no doubt find something familiar and enjoyable in Sherlock Holmes: Crimes & Punishments. My time as Holmes was extremely exciting, fun, and immersive, and I was impressed with how long it lasted. Every case had some new gameplay element introduced, like getting to play as Holmes' hound Toby to follow a scent trail. Each character was beautiful in detail, but not in animation, and each case elegantly came to an end while Holmes' life went on to the next one, and I was happy to be a part of each and every moment.
Most games I have been playing lately can't even begin to match the velocity of this game (no pun intended, it's the perfect word!). I could almost feel the wind in my face as I played it. I was even compelled to redo some of the levels that felt really fluid to me, just to see if I could do it even more flawlessly. I wanted to feel that rush once I got each section down, and I truly think this game is meant to be played fluidly, especially the side-scrolling sections. The joy of running through the entire level, shooting and phasing perfectly, without stopping to catch my breath, was immense. You'd think the scenes between each level would be a nice rest, but they were like a fleet-footed jig in between mad break-dancing. They did a great job at smoothly connecting the gameplay parts of the game to the story parts so it doesn't seem forced or unrealistic. Velocity 2X is a game that, once you play a bit, guides you into a sort of rhythm. Much like music games, it's a very seductive effect.
Hohokum is a great, joyous escape into a well-polished, artistic video game. I felt very happy playing it. I felt an innocent kinship with my fellow eye-kite beings, and I had fun trying to find them. Over the course of playing the game, you gain a simple respect for adventure with friends. Any screenshot taken from this game could serve as a desktop background, and any person could find something to like from the many worlds, sounds, and little narratives. Hohokum is a game of many colors.
Keep Talking and Nobody Explodes is a very smart use of a new technology; it was executed very well, it’s simple to play, and it is fun for everyone. There is a nice progression of difficulty with more complex modules appearing with more frequency over time, and then again with the introduction of needy modules (they can’t be finished or solved, but require constant attention throughout your allotted time). For a game that is to be played with family and friends who might not be gamers, the controls are simple and the VR is comfortable and does not cause dizziness or nausea (you just sit in a chair). I was excited for this game when it was announced, and it delivers the fun that I expected. You, too, can have fun with bombs in your own living room! Go ahead, invite the neighbors!