Holly Green


50 games reviewed
75.5 average score
77 median score
47.7% of games recommended
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8.5 / 10.0 - The Outer Worlds
Oct 22, 2019

Obsidian is on to something good with The Outer Worlds. The writing has an irresistible humanity, and the factions, skill system, and dynamic companion interactivity offer a beautifully complicated depth that makes me mourn the loss of Fallout 4 all over again. With it, I don't have to miss Fallout: New Vegas anymore—I can just enjoy what its core features have become. So far, this new horizon looks promising.

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Nov 13, 2019

As much as I'd like to see the full Pokédex in a Pokémon game, what would be the point? Every Pokémon deserves a detailed treatment, and Sword and Shield don't achieve that. It's nice to hunt Pokémon in a more expansive playfield and I plan to completely fill out the rosters on both games. But its potential remains not entirely realized, as tantalizingly out of reach as our ability to catch 'em all.

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8 / 10.0 -
Feb 10, 2020

Ultimately, it delivers exactly what I desire from games in its genre: a brain busting experience that challenges the limits of my creative problem solving skills without exhausting them.

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Mar 26, 2020

An experience that reduces the bulk of files and audio logs that personify the narrative delivery of the base game, in favor of vertical platforming and fight sequences with the Hiss.

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For all the game’s self-references to its own B-movie filter, at times the tropes are presented with such eagerness that it becomes difficult to take York’s observations in good faith.

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Aug 28, 2020

It's not a terribly long game, but neither should it be. Kill It With Fire's short gameplay matches its light tone, and keeps the premise from wearing out its welcome. Despite its low stakes, it is high spirited, and about as complicated and deep as it needs to be. If you've ever wanted to upend furniture and mow down a hedge maze just to get a spider, you'll feel personally targeted by this one. It's revenge fantasy chicken soup for the arachnophobic soul.

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4 / 10.0 - Twin Mirror
Dec 16, 2020

Between the lack of marketing leading up to its release, its poor pacing, and the thin writing and investigation mechanics, Twin Mirror smacks of a game that just wasn't given enough time. With some polish on the game's earlier moments and more thoughtful dialogue, it could have stood a real chance. Unfortunately, between the stilted narrative development, cheerless puzzles, and wooden, small-town cliches, there's less here than whatever remains of Sam's journalistic career.

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5 / 10.0 - The Medium
Jan 27, 2021

A good horror game can make rifling through old postcards and personal letters a compelling experience. But The Medium seems entitled, in that it expects me to be titillated by its character design and atmosphere but won't give me enough context to actually care about them. Between that and its tired puzzle-based progression barriers and dull character powers, The Medium fails to justify its existence.

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9 / 10.0 - Genesis Noir
Apr 14, 2021

No Man's attempt to save Miss Mass from being murdered, and its implications for the universe, so brilliantly mirror the self-indulgence of a tragic romance. To the people in a relationship, everything is the start of something big and meaningful, like an entire universe forming, exploding, and expanding outward. What is it that sparks abiogenesis? What is it that sparks love? Are both an accident of proximity and fire? These questions aren't necessarily answered in Genesis Noir. But the asking is beautiful all the same.

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7.5 / 10.0 - Back 4 Blood
Oct 13, 2021

But for what it is, Back 4 Blood proves that what made Left 4 Dead good is still a lot of fun, even if this new iteration doesn't make use of every innovative convention to spring up since the series' original release. And there's something to be said for aging gracefully and not shoehorning in everything at once. As the old plastic surgery adage goes, sometimes it's best not to remake but maintain.

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