This is both the fighting game and Dragon Ball spin-off I never realized I always wanted. The production values are better, and the narrative tension is vastly improved. Given how Dragon Ball FighterZ amps up the drama on existing Dragon Ball storylines, increases engagement by allowing the player to take dialogue sequences at their own pace, and puts a polished, beautiful spin on the old cartoon, this isn't just my favorite Dragon Ball game. It's my favorite Dragon Ball anything.
It's very effective at reinforcing the material and committing the facts to memory. The game is a bit too short (the big reveal is never given a chance to really build to its full effect), and I feel it ended a bit abruptly, but after the credits as the events came to a close, I was intrigued by the hint at a later installment. In A Case of Distrust, the verdict is in: guilty of being an enjoyable game.
Monster Prom is ridiculously fun and laugh out loud funny; I've been cackling like Edna Crabapple with almost every panel. I plan to play it a lot more even though I'm done with my review, which is basically the biggest compliment I can give a game these days. Whether you're a fan of dating stimula—er, simulators—or not, I highly recommend it.
The story, mechanics, lore and aesthetic are all fantastic, but some simple tweaks, like improvements to the mission notes, would balance the crafting and survival aspects enough to make them less of an impediment to completion. That being said, whatever effort you put in to finish Smoke and Sacrifice will be worth it. It's flawed, but it's a step in the right direction for survival crafting games, and I hope to see others in its genre take the same initiative towards aesthetic and narrative in the future.
And until then, the game is still solid enough to be worth a playthrough, especially at its price point and if you're a fan of VR. While I'm still not sure splitting the games into chapters was necessary, it works to provide a bit of a break between lengthy sections spent meandering through airspace, which helps ensure the game's main gimmick doesn't become too stale. Downward Spiral: Horus Station is drifting in the right direction, even if it sometimes loses its grip.