Holly Green
The only problem with Dontnod being so good at what they do is that, sometimes, they're a little too good.
In the case of Seasons, it may be too little, too late.
And until then, the game is still solid enough to be worth a playthrough, especially at its price point and if you're a fan of VR. While I'm still not sure splitting the games into chapters was necessary, it works to provide a bit of a break between lengthy sections spent meandering through airspace, which helps ensure the game's main gimmick doesn't become too stale. Downward Spiral: Horus Station is drifting in the right direction, even if it sometimes loses its grip.
Whether you're a bullet hell aficionado who blasts through the main campaign in a few hours, or a fumbling novice preserving through each level by sheer luck, Just Shapes & Beats is the whole package.
The story, mechanics, lore and aesthetic are all fantastic, but some simple tweaks, like improvements to the mission notes, would balance the crafting and survival aspects enough to make them less of an impediment to completion. That being said, whatever effort you put in to finish Smoke and Sacrifice will be worth it. It's flawed, but it's a step in the right direction for survival crafting games, and I hope to see others in its genre take the same initiative towards aesthetic and narrative in the future.
Runner3 adeptly balances pleasure and pain
Monster Prom is ridiculously fun and laugh out loud funny; I've been cackling like Edna Crabapple with almost every panel. I plan to play it a lot more even though I'm done with my review, which is basically the biggest compliment I can give a game these days. Whether you're a fan of dating stimula—er, simulators—or not, I highly recommend it.
Detective Pikachu may be for elementary school kids (my dear Watson) but it's still a welcome addition to the extended Pokémon spin-off universe.
It's very effective at reinforcing the material and committing the facts to memory. The game is a bit too short (the big reveal is never given a chance to really build to its full effect), and I feel it ended a bit abruptly, but after the credits as the events came to a close, I was intrigued by the hint at a later installment. In A Case of Distrust, the verdict is in: guilty of being an enjoyable game.
This is both the fighting game and Dragon Ball spin-off I never realized I always wanted. The production values are better, and the narrative tension is vastly improved. Given how Dragon Ball FighterZ amps up the drama on existing Dragon Ball storylines, increases engagement by allowing the player to take dialogue sequences at their own pace, and puts a polished, beautiful spin on the old cartoon, this isn't just my favorite Dragon Ball game. It's my favorite Dragon Ball anything.
Fittingly, a game that is about getting cake is really more of a snack than a meal; you won't find a robust narrative in the Story Mode of Kirby Battle Royale. Like a pastry, the game is mostly empty calories and air. But it's still satisfying, even if it isn't filling, and makes for a happy addition to my 3DS library.
I didn't expect to make room in my heart for one more game this year, but Gorogoa was worth the effort. As a palette cleanser rounding out my year in games, Gorogoa is the perfect snack.
Jokes aside, Battle Chef Brigade is pure fun, which as this horrific year wraps up and I throw myself into epic holiday preparations, is just what I needed. With its anime sensibilities and a play style that even my mom likes and appreciates, I suspect it will have strong generational appeal and make for a great family game. I can't recommend it enough.
The Frozen Wilds is a fine example of quality post-release content
Ultimately, while I hope that the writers at MachineGames continue to think about how the narrative of the series might be refined in the coming years, Wolfenstein II is a superb and impeccably designed shooter. I have my misgivings about some of the finer points of its message and how it is delivered, but nonetheless it's a masterfully balanced blend of action, heart and campy extremes that make it one of the strongest virtual entertainment experiences of 2017. Wolfenstein II is a masterpiece.
One thing that The Evil Within has done right so far? Improved with its second game. Let's hope that's one element of the formula that repeats with the inevitable third installment.
Ultimately the game provides too much nostalgic satisfaction for me to be upset by its conventions, no matter how punishing or familiar they may be. Style may not always offer substance, but in the case of Cuphead, I'm satisfied.
As a spin-off and follow-up to Saints Row 4, Agents of Mayhem is an imperfect start that wields enormous potential. The agent-switch mechanism is so effective in encouraging player strategy that I'm not willing to write it off yet. But if there's anything to learn from Volition's past, it's that the pressure to reinvent and outdo itself is still very much on, and even more so now with Agents of Mayhem's future.
My sole criticism is its length. Given how tied up I was in the suspense, Tacoma's short play time seemed almost merciful, but I would have liked to have spent more time with each of the characters (even the AI, Odin), or get a more thorough exploration of the game's intriguing conclusion. That being said, Tacoma is remarkable and I look forward to the impact it will have on narrative devices in videogames.
In other words, slow your roll, Tumbleseed.