Holly Green


48 games reviewed
75.2 average score
77 median score
47.6% of games recommended
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5 / 10.0 - The Medium
Jan 27, 2021

A good horror game can make rifling through old postcards and personal letters a compelling experience. But The Medium seems entitled, in that it expects me to be titillated by its character design and atmosphere but won't give me enough context to actually care about them. Between that and its tired puzzle-based progression barriers and dull character powers, The Medium fails to justify its existence.

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4 / 10.0 - Twin Mirror
Dec 16, 2020

Between the lack of marketing leading up to its release, its poor pacing, and the thin writing and investigation mechanics, Twin Mirror smacks of a game that just wasn't given enough time. With some polish on the game's earlier moments and more thoughtful dialogue, it could have stood a real chance. Unfortunately, between the stilted narrative development, cheerless puzzles, and wooden, small-town cliches, there's less here than whatever remains of Sam's journalistic career.

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Aug 28, 2020

It's not a terribly long game, but neither should it be. Kill It With Fire's short gameplay matches its light tone, and keeps the premise from wearing out its welcome. Despite its low stakes, it is high spirited, and about as complicated and deep as it needs to be. If you've ever wanted to upend furniture and mow down a hedge maze just to get a spider, you'll feel personally targeted by this one. It's revenge fantasy chicken soup for the arachnophobic soul.

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For all the game’s self-references to its own B-movie filter, at times the tropes are presented with such eagerness that it becomes difficult to take York’s observations in good faith.

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Mar 26, 2020

An experience that reduces the bulk of files and audio logs that personify the narrative delivery of the base game, in favor of vertical platforming and fight sequences with the Hiss.

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8 / 10.0 -
Feb 10, 2020

Ultimately, it delivers exactly what I desire from games in its genre: a brain busting experience that challenges the limits of my creative problem solving skills without exhausting them.

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Nov 13, 2019

As much as I'd like to see the full Pokédex in a Pokémon game, what would be the point? Every Pokémon deserves a detailed treatment, and Sword and Shield don't achieve that. It's nice to hunt Pokémon in a more expansive playfield and I plan to completely fill out the rosters on both games. But its potential remains not entirely realized, as tantalizingly out of reach as our ability to catch 'em all.

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8.5 / 10.0 - The Outer Worlds
Oct 22, 2019

Obsidian is on to something good with The Outer Worlds. The writing has an irresistible humanity, and the factions, skill system, and dynamic companion interactivity offer a beautifully complicated depth that makes me mourn the loss of Fallout 4 all over again. With it, I don't have to miss Fallout: New Vegas anymore—I can just enjoy what its core features have become. So far, this new horizon looks promising.

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6.5 / 10.0 - Borderlands 3
Sep 30, 2019

It's a shame that Borderlands and I are no longer a good fit. What I miss most of all is its personality. The aesthetic and surface changes to the series don't make it a stranger; the change in temperament does. We just don't have as many laughs as we used to. Better to cut things off now, and remember the relationship for what it once was, because it doesn't get any better from here.

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Aug 14, 2019

Wolfenstein: Youngblood is a stylish detour that allows the series to safely explore some new directions while setting the scene before the next game. But it's not taking the risks where it really counts. In an era where right-wing extremism is an increasing threat, and the line between fantasy and reality becomes blurred, the visible politics of Wolfenstein can't shoulder the weight of the game alone.

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