Codemasters had good intentions with the latest instalment of Micro Machines, but their decision to concentrate on the Battle Modes instead of refining the racing aspect of the game will ultimately cost them in the long run. As a result, World Series has ended up being a ‘jack of all trades' game. Rather than perfecting one aspect it attempts to cover everything, ruining the game in the process. If you are craving the true Micro Machines experience, try booting up one of the older games instead.
Get Even's goal is to get the player to question what is real and what isn't. While it succeeds in achieving this, I can't help but feel that it may be slightly too vague to truly hook its players. You'll spend a lot of time reading newspaper clippings and other scraps of paper that will eventually build a complete picture, but I struggled to muster the willpower to locate all of that information. There is very little that entices me to revisit Get Even and although it wasn't necessarily a bad experience, it certainly isn't a Game of the Year contender either. There's no questioning that Get Even offers a different dimension to the first person shooter genre, yet it struggles to maintain the aspects that make it most unique, quickly devolving into a repetitive cycle.
Much like the preceding episode of Season Three, ‘Thicker Than Water' is roughly an hour and a half. Although I would always prefer if each episode was slightly longer, it felt as though there was too much filler in this one. The opening episodes of Season Three felt like Telltale had set a great pace to the story, however now it feels as though the developers are slipping back into their old ways. With only one episode left, there's still plenty to cover in this story. I'm looking forward to seeing how the story concludes, but I can't help but feel somewhat disappointed by the predictability of the season so far. Hopefully, we won't have to wait too long for the final episode.
What Yacht Club Games managed to achieve with Shovel Knight was extremely impressive, and they’ve continued their streak with Spectre of Torment. This latest expansion has overshadowed Shovel of Hope as being the best Shovel Knight game. Spectre of Torment demonstrations that with time, Yacht Club Games can create an expansion that outclasses Plague of Shadows with ease. Featuring a remixed soundtrack, a new look to each level and the coolest character in the Shovel Knight series, Spectre of Torment is better than I could’ve ever imagined. Considering what is available on the Switch right now, there is absolutely no reason for you not to own this game.
There hasn’t been a better time to start playing Telltale’s The Walking Dead series, and with the addition of group party play, you can also enjoy the story with some friends during the holidays. If you are wondering whether or not you should jump into the game despite not having played the last two games, I’d certainly recommend it. Unlike some of the episodes in previous seasons, there wasn’t a moment I found myself waiting for particular boring sections to end. The storytelling pacing in these premiere episodes has been perfect. If Telltale manage to maintain this level of quality, this could end up becoming the best season of The Walking Dead yet.
As someone who started playing Planet Coaster without any real expectations, I can safely say that the game is well worth your time if you are the least bit interested in a game reminiscent of the classic Rollercoaster Tycoon games. Frontier have created one of the best games in the genre, and judging by their support of Elite Dangerous post-launch, it seems that there's still more to come from the developers.
Moto Racer 4 is not a great game, and even at the budget price of £22 it is still not worth buying. If you have your heart set on a motorbike game for whatever reason, surely you can find something better than this. Despite some of the bugs, Moto Racer 4 is a competent game that just manages to be a disappointment, even when compared to mobile games. I’ve never been bored while playing a game involving high-speed motorcycles and bikers doing radical stunts, but I suppose there’s a first time for everything. Fans of the original games should steer clear of this game, as it will only disappoint you.
Battleborn ended up stretching itself too thin by trying to include too many modes. If Gearbox had focused on the competitive aspect of the game only, I'm sure Battleborn would've ended up being much better. The campaign adds nothing of value to the game but the multiplayer modes are worth playing if you can get a team together. It's a shame solo players have been completely ignored by Gearbox, otherwise Battleborn may have been worth recommending to people.
Nadeo have succeeded in turning people who normally wouldn't care about breaking records on a track into drivers that do. Trackmania Turbo's biggest strength comes from the restart button, located right on the front of the gamepad (or just above the directional keys if you are playing on a keyboard). You know when you've messed up and you can easily turn to the 'just one more go' button that allows you to start over again. It doesn't take long before you end up hammering on that restart button for hours on end.