Dan Stapleton
- XCOM: Enemy Within
- Fallout 4
- FTL: Faster Than Light
Dan Stapleton's Reviews
Homeworld 3's multiplayer skirmish mode may be barebones, but it gives us all we need to wage visually impressive war with fleets of starships. The co-op War Games mode, on the other hand, gets an extra boost from its novel roguelite-style progression.
Some of its new ideas work better than others, but Civilization: Beyond Earth retains its addictive 4X qualities.
There is some single-player content, but other than the challenging wave-based survival mode, which is a great way to learn the abilities and limitations of a newly unlocked ship, the appeal wears off quickly. What passes for campaign missions are so quick and easy they’re barely there at all, and the enemy ships are so weak they might be made of tinfoil. There’s also a “scout” mode where you search uninhabited maps for hidden items to reveal extra bits of lore, which couldn’t be less exciting. Not knowing anything about EVE Online’s lore the story of cloned pilots signing up as mercenaries didn’t do much for me, though the voice acting isn’t bad.
Human: Fall Flat’s slapstick controls and ridiculous animation do a great job of making repeated, frustrating, and unfair failure at physics puzzles seem fun for a while. And when that fun runs out, you can extend it by bringing in a friend and drawing silly things on your goofball character. If you don’t play it, watch someone play it.
Fallout 4: Nuka-World has a great setting that’s densely packed with spectacle, surprises, and tough battles (depending on your level), and the ability to conquer settlements back on the main map is a fun novelty, but the lack of meaningful decisions leave it feeling more like an actual theme park ride than a choose-your-own-adventure story. Next to Far Harbor’s intriguing storyline and moral decisions there’s not much nuance here.
Fallout 4 VR lets you experience the post-nuclear future in a much more intimate way. Its adaptation to the Vive's hand-tracked Touch controls works fairly well for moving and shooting, but poorly for using the Pip Boy's clunky interface, and that's something you'll need to do frequently. But it's worth putting up with to come face to face with Fallout 4's characters, monsters, and settings.
Just Cause 4 is a slightly better version of Just Cause 3's destruction-fueled action, but lacks a big new idea to give it an identity of its own.
An incredibly challenging recreation of the classic X-COM: UFO Defense, Xenonauts a little too loyal for its own good.
Civ 6: Rise and Fall's new Golden Age and Governor systems add new and interesting decisions while Loyalty largely bogs it down.
Early excitement and newfound purpose puts Telltale's Game of Thrones back on track in Episode 3.
Sir, You Are Being Hunted is a dynamic and atmospheric stealth game that'll kill you politely.
Mass Effect: Andromeda only occasionally recaptures the series' brilliance, but delivers a vast and fun action-RPG.
Kingdom initially impresses with striking pixel art and minimalist design, but later it proves complexity is necessary.
Alien Hunters’ battles are by far the toughest, trickiest fights in Firaxis’ XCOM games to date, and the new weapons and abilities we get expand our tactical options in interesting ways. However, where XCOM 2 initially impressed me by making the equipment upgrades it doles out unpredictable, this expansion is a move that will make every subsequent game feel more similar instead of more different.
Based on its colorful world, beautiful animation, and source material you might expect Mario + Rabbids: Kingdom Battle to be “My first turn-based tactics game.” But you're in for a surprise: even for XCOM vets some of its battles are challenging puzzles. Some of its tougher levels do devolve into a trial-and-error slog, but a good mix of enemies, objectives, and character abilities keep things interesting.
The Crimson Court pumps Darkest Dungeon full of disturbing blood-sucking enemies, a challenging new class, and a marathon-style new area that forces you to think differently about how to sustain your team over a long run. While there's definitely enough new content in The Crimson Court to come back to Darkest Dungeon for, it's more the kind of DLC that mixes things up for a new replay than an essential upgrade you should install from the beginning.
Warhammer 40K: Dawn of War 3 is flashy and loaded with complex, micromanagement-heavy warfare. Its single-player campaign is long and challenging, but feels uninspired because it rarely makes creative use of the three factions' abilities. In multiplayer it's even more demanding and intimidatingly chaotic, but with only one mode and not a lot of maps, it seems limited. Relic deserves credit for not simply remaking the same game with prettier graphics, but this hybrid approach doesn't feel as strong as Dawn of War 2's memorable tactical focus.
Infamous: First Light gives us more of the great action of Second Son, but doesn't have the same super-powered variety.
Contrast is a game full of heart, beauty, and at least a few excellent puzzles.
State of Decay 2's zombie-infested maps are good places to scavenge, fight, and survive in. Combat is satisfyingly brutal and the special zombies inspire some real fear of permanent death, even though the Blood Plague turns out to be more of a sniffle. But the bugs are just as persistent as the zombies, and after a dozen or so hours the repetition of both eventually take their toll, making the appeal of replaying feel more limited than I'd expected for a sandbox RPG.