Liam Patrick Hainey
Pulse's greatest sin is its failure to deliver on its grandiose promise. This could be a serviceable adventure but there isn't a section of the game that goes by without provoking the thought "this could have been something much more" and that pervasive feeling of disappointment is hugely damaging to the overall experience.
While drawing inspiration from what has gone before is to be expected in any creative endeavour, failing to put your own mark on your source material can leave the finished product feeling like little more than nostalgic indulgence. It's a trap that Act of Aggression has thrown itself into willingly.