Mo Mozuch


8 games reviewed
79.3 average score
80 median score
57.1% of games recommended
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Unscored - Skull and Bones
Feb 26, 2024

The looming question now is support. Is Ubisoft’s roadmap for this game going to generate the kinds of quality content and community excitement needed to sustain a player base? Live-service games are a crapshoot at best, but it’s clear there are things in the works. Speculation runs rampant on reddit that we’ll be getting more dynamic PvE events like monster hunts, and that the really cool stuff is coming. But, like so many other good ideas for Skull and Bones, it doesn’t actually exist yet.

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8 / 10.0 - Deathloop
Sep 13, 2021

Deathloop playfully bends the rules of its genre, thanks to being steered by the steady hands of the people who helped write those rules in the first place. Action-stealth games tend toward homogeny, but Deathloop wisely forces you to play smarter — and feel smarter as a result.

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7.5 / 10.0 - Mushroom Wars 2
Nov 13, 2017

Mushroom Wars 2 offers a deep and engaging scratch for your RTS itch.

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Sep 5, 2017

XCOM 2: War Of The Chosen adds new enemies, new stories, new soldiers and lots more without upsetting the well-balanced combat that makes XCOM, XCOM.

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Aug 16, 2017

Uncharted: The Lost Legacy understands its strengths, but doesn't address its weaknesses.

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Nov 9, 2015

Fallout 4 took a long time to get here. Thankfully it's going to take a long time to finish, too.

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Oct 9, 2015

Prison Architect finally launched a full version with a campaign, but longtime fans will be disappointed.

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Aug 20, 2015

Shadowrun: Hong Kong improves upon a nearly-perfect RPG formula to deliver new action to old fans while keeping things accessible for new ones, too.

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