Louis Stowe
Red Faction: Guerrilla was one of my favorite games in childhood, but after playing through it with fresh eyes I'm able to see the issues I didn't pick up as a kid: the story isn't memorable, the combat is lackluster, and the large open world isn't full of many interesting things to do.
Overall, despite Nightfall being a relatively short bit of DLC, it manages to pack in some fun challenges with the level design, and the combat is as satisfying as ever. I found the story to be nicely paced throughout the four levels and leaves you off just before the opening of Aragami. However, the DLC doesn't add much more to the game than the three new Shadow Techniques and is over once you've only just gotten into it.
Whilst Golem Gates isn't without its flaws, it does enough right that I enjoyed the what the campaign gave me.
The cartoony graphics and over-the-top character animations give it a nice, retro horror-flick feel that compliments the gimmick it seems to be going for.
Last Recode turned out to be something that I looked forward to playing at the end of the day.
_________________________ “It has all the pieces to be a great martial-arts, parkour, bonanza, yet the buggy controls, repetitive fights, and short campaigns all let it down.
Arrow Heads relying heavily on its multiplayer would be fine if it had a consistent player-base, which, sadly, it does not.
Reaching for Petals does a good job at grabbing your attention from the very start with a narrator that sounds like honey trickling over gravel…
Each guardian feels so unique and fleshed out. None of them feel like carbon copies of other characters ripped straight from different video games.
It's as absorbing as it is relaxing, and it does a good job at bringing its own to the table whilst still retaining what makes city builders fun and challenging.
Everything from the men whimpering as they bleed out to the artillery shells deafening you for a short while continuously put me on edge
the characters Regalia are colourful, and each has their own unique personality, so spending time with them doesn't turn into a mindless chore just to get some better stats.
All in all, Mr. Shifty was a lot of fun to play for the first few hours, but towards the end of the game it stopped introducing new challenges and started to stagnate.
Though the world you explore is 3D and is peppered with breath-taking sceneries and interesting creatures scurrying about the ocean, once you peer inside a ship, or dock onto a settlement, it switches to a beautiful, hand-drawn 2D environment.
You can combine certain items through Niko’s inventory to solve certain puzzles, and some of these combinations suffer from the curse of being obvious to the developer but not at all to the player.
Despite the new changes on pitch, it seems that off of it there are still quite a few problems.
The artists did a great job creating a feel for such an imposing city with giant cogs turning in the distance, and a plethora of pipes snaking their way across the horizon.
I won’t deny that some of the quests still whittled me down with the tedious ‘run here, collect ten X, and run back’, but those are few and far between…
The cute pixel graphics make the game ten times more haunting when a jolly pixel man with an afro is torn to shreds by a pack of zombies.
Limited Operations is a solid game with an interesting story which could have been improved tenfold if given that bit of extra loving.