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Overgrowth

Wolfire
Oct 16, 2017 - PC
Weak

OpenCritic Rating

62

Top Critic Average

21%

Critics Recommend

PC Gamer
72 / 100
IGN
5.7 / 10
Destructoid
6 / 10
Areajugones
8 / 10
COGconnected
60 / 100
We Got This Covered
1.5 / 5
TechRaptor
3.5 / 10
Spaziogames
5.5 / 10
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Overgrowth Trailers

Overgrowth 1.0 - Wolfire Games thumbnail

Overgrowth 1.0 - Wolfire Games

Overgrowth Teaser Trailer thumbnail

Overgrowth Teaser Trailer


Overgrowth Screenshots



Critic Reviews for Overgrowth

Unique, frantic combat interspersed with mediocre platforming.

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IGN

5.7 / 10.0
Leif Johnson

The combat of Overgrowth is exhilaratingly fun with everything's working as it should, but that's not very often. You also have to get used to the wonky and weird way it interprets both combat strikes and landings. It's a shame that everything else about Overgrowth, whether it's the story, the level design, or even the physics system, feels undercooked. It's not hard to find some fun here, but it's fun you'll soon forget.

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That said, here's hoping Overgrowth may still yet become something special in the long run. But, as of right now, after all these years, the game was only interesting for me for a few hours and felt like more of a fun novelty, or a tech demo, than an actual video game. While the gameplay and mechanics here are solid and the physics engine is impressive, the campaign on the other hand is extremely disjointed, short, and uninteresting in terms of presentation. By the time I had completed both campaigns, twice over, it just left me wishing they made better use of it all.

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Overgrowth is, first and foremost, a singular experience. A game that brings something really unique, presenting an adventure that, even with multiple flaws, has an amusing combat system, great aesthetics and smooth platforming. Weird as many, fun as few.

Review in Spanish | Read full review

_________________________ “It has all the pieces to be a great martial-arts, parkour, bonanza, yet the buggy controls, repetitive fights, and short campaigns all let it down.

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Overgrowth's opaque combat, off-putting presentation, and unremarkable ideas would have made it a mediocre game ten years ago. Today, they make it a bad one.

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Overgrowth might be a good game if it weren't under a layer of glitches, vacant characters, and ancient mechanics. It would be a good indie game if it traveled back in time to 2005. Unfortunately, it's just a glorified tech demo instead.

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After nine years of development, Overgrowth finally arrive at its final versione, but the action melee games needs some very improvements.

Review in Italian | Read full review