X-Morph: Defense is what happens when you design and implement a modern arcade twin-stick shooter mixed with a tower defense from the ground up. The cheesy style of dialogue and story is mixed with a feeling of masterful power as you navigate a beautifully constructed game world. This is a highly recommended experience.
A solid vision is spoiled by shaky implementation. The visual and art team deserves awards, but the confusing interface, bad translations, missing parts, and bad bugs make this feel like an early access game. Fun weapons, few enemies, and a huge number of "side mission" style quests make the otherwise beautiful world feel like empty filler.
War of the Chosen adds a significant amount of content to XCOM 2, enough to make it feel like a whole new game. It's exciting to see your soldiers grow and fight new enemies that are simultaneously growing and fighting your soldiers. New enemies, new game mechanics, new troops, and new ways of making sure the aliens get off your planet.
Tooth and Tail rebuilds the RTS genre with an easily accessible console-friendly design that retains the elements that make RTSs so much fun. Fast-paced gameplay, random maps, and a dark, humorous tale told not just in the campaign, but in the design of each unit. This is a step in the right direction over other bite-sized RTS games.
Endless Space 2 is a standard 4X that happens to contain some of the most artfully constructed lore and environment we've seen in years. Marred by strange design choices and often cookie cutter empire management, Endless Space 2 will nonetheless leave you thinking about the various characters you meet for a long time.
A solid chapter in Dawn of War, the inclusion of minimal MOBA elements only serves to enrich multiplayer gameplay and deepen the strategy. Easy to learn, difficult to master, Dawn of War III is fun without sacrificing the tone of the game world, though maybe breaking a little of the lore. Barring some minor, strange aesthetic choices, this is a powerful foundation for the future of Dawn of War.
An excellent overall experience in storytelling through atmospheric art and minor characters marred by the awful interface and control system. The majesty of discovering an amazing new landmark is marred by having to replay that section since you have no control over your ability to save the game.
While the developers did not excel at capturing my attention until I had given it a few more chances than an average game, Atlas Reactor proves to be genuinely unique in its style and definitely suited for those looking for strategy without the clickfest.