Alec Blouin
Overgrowth might be a good game if it weren't under a layer of glitches, vacant characters, and ancient mechanics. It would be a good indie game if it traveled back in time to 2005. Unfortunately, it's just a glorified tech demo instead.
X-Morph: Defense is what happens when you design and implement a modern arcade twin-stick shooter mixed with a tower defense from the ground up. The cheesy style of dialogue and story is mixed with a feeling of masterful power as you navigate a beautifully constructed game world. This is a highly recommended experience.
A solid vision is spoiled by shaky implementation. The visual and art team deserves awards, but the confusing interface, bad translations, missing parts, and bad bugs make this feel like an early access game. Fun weapons, few enemies, and a huge number of "side mission" style quests make the otherwise beautiful world feel like empty filler.
War of the Chosen adds a significant amount of content to XCOM 2, enough to make it feel like a whole new game. It's exciting to see your soldiers grow and fight new enemies that are simultaneously growing and fighting your soldiers. New enemies, new game mechanics, new troops, and new ways of making sure the aliens get off your planet.
Tooth and Tail rebuilds the RTS genre with an easily accessible console-friendly design that retains the elements that make RTSs so much fun. Fast-paced gameplay, random maps, and a dark, humorous tale told not just in the campaign, but in the design of each unit. This is a step in the right direction over other bite-sized RTS games.
Oriental Empires lacks in content on all levels and thus removes the player's ability to experience and explore an interesting time period. If you enjoy the 4x genre, it's a possible interest, but it's otherwise uninspired.
Endless Space 2 is a standard 4X that happens to contain some of the most artfully constructed lore and environment we've seen in years. Marred by strange design choices and often cookie cutter empire management, Endless Space 2 will nonetheless leave you thinking about the various characters you meet for a long time.
A solid chapter in Dawn of War, the inclusion of minimal MOBA elements only serves to enrich multiplayer gameplay and deepen the strategy. Easy to learn, difficult to master, Dawn of War III is fun without sacrificing the tone of the game world, though maybe breaking a little of the lore. Barring some minor, strange aesthetic choices, this is a powerful foundation for the future of Dawn of War.
The game has plenty of potential, but the beautiful exterior hides a lacking, simple foundation cobbled together from other, superior games. One or two unique systems don't make up for pale echoes of so many others.
An excellent overall experience in storytelling through atmospheric art and minor characters marred by the awful interface and control system. The majesty of discovering an amazing new landmark is marred by having to replay that section since you have no control over your ability to save the game.
Stands out purely on aesthetics and is fueled by nostalgic charm, but lacks any staying power or complexity. 8-bit Invaders is a good pick for fans of the genre or beginners who want to get into RTS, but is otherwise unfulfilling.
While the developers did not excel at capturing my attention until I had given it a few more chances than an average game, Atlas Reactor proves to be genuinely unique in its style and definitely suited for those looking for strategy without the clickfest.
Roller Coaster Tycoon World is the bullet that ended a glorious and benevolent reign of park building games. Buy this if you enjoy waterboarding yourself and frustratedly destroying your computer monitors.
Sky Break will pale in comparison to any larger open world game, but for it's size, it packs a lot of power.
If you enjoy tedious, limited 3D puzzle games masquerading as a simulation, this is the game for you. If you're anyone else on earth, just get a job working in actual construction and get paid.