Unique, frantic combat interspersed with mediocre platforming.
The combat of Overgrowth is exhilaratingly fun with everything's working as it should, but that's not very often. You also have to get used to the wonky and weird way it interprets both combat strikes and landings. It's a shame that everything else about Overgrowth, whether it's the story, the level design, or even the physics system, feels undercooked. It's not hard to find some fun here, but it's fun you'll soon forget.
That said, here's hoping Overgrowth may still yet become something special in the long run. But, as of right now, after all these years, the game was only interesting for me for a few hours and felt like more of a fun novelty, or a tech demo, than an actual video game. While the gameplay and mechanics here are solid and the physics engine is impressive, the campaign on the other hand is extremely disjointed, short, and uninteresting in terms of presentation. By the time I had completed both campaigns, twice over, it just left me wishing they made better use of it all.
Overgrowth is, first and foremost, a singular experience. A game that brings something really unique, presenting an adventure that, even with multiple flaws, has an amusing combat system, great aesthetics and smooth platforming. Weird as many, fun as few.
Review in Spanish | Read full review
Overgrowth feels like a mod created for a wacky physics sandbox where all the openness and experimentation has been pushed to the side, and everything else has been twisted around a forgettable, barely present story and a series of brief and ugly levels. I'm just glad that, at around two to three hours long, it's incredibly short.
_________________________ “It has all the pieces to be a great martial-arts, parkour, bonanza, yet the buggy controls, repetitive fights, and short campaigns all let it down.
Overgrowth's opaque combat, off-putting presentation, and unremarkable ideas would have made it a mediocre game ten years ago. Today, they make it a bad one.
Overgrowth might be a good game if it weren't under a layer of glitches, vacant characters, and ancient mechanics. It would be a good indie game if it traveled back in time to 2005. Unfortunately, it's just a glorified tech demo instead.
After nine years of development, Overgrowth finally arrive at its final versione, but the action melee games needs some very improvements.
Review in Italian | Read full review
It's a triumph of valuable development keystones which support each other, making it a game far greater than the sum of its parts – I certainly couldn't put it down, and so I can't recommend it enough.