Jordan Hurst
- Portal 2
- Super Mario Bros. 3
- The Stanley Parable
Paradise Killer is a smart, imaginative tale supported by barebones gameplay and wrapped in a highly subjective presentation.
Spinch is a trip - both the psychedelic kind and the "fall on your face" kind.
The scattershot influences of Star Renegades make for a complex and engaging experience that often seems to be barely holding it all together.
CARRION mixes familiar and alien elements to produce a memorably brutal inversion of the horror genre.
Exit the Gungeon is neither as sharp nor as complete as it could be, but its foundation is so strong that it can be great fun regardless.
There's more to The Pedestrian than meets the eye, but its best parts are the simple, obvious pleasures it offers.
Dicey Dungeons overcomes the reputations of its genres to become one of the most original and immediately enjoyable games of the year.
The ridiculous premise of Metal Wolf Chaos far outstrips what its gameplay can deliver, but this international release is still good for a laugh.
Pathologic 2 is the ultimate acquired taste - unforgiving, byzantine, and eye-opening.
The gameplay in Observation might be a bit of a slow boil, but it's unusual enough to be engaging in between its fascinating narrative moments.
Equal parts beautiful, repulsive, simplistic, and mature, A Plague Tale: Innocence is difficult to recommend but impossible to dismiss.
One Finger Death Punch 2 is a fun but lazy sequel that succeeds and fails entirely on the merits of its predecessor.
Tech Support: Error Unknown brings its own ideas to life in great detail, but it's missing the emotional core of Papers, Please.
The Textorcist mixes genres devilishly well, making for a cleverly challenging and engaging title.
Pikuniku is simple, silly, and ultimately kind of pointless. That being said, if you're looking for a short, feel-good experience, it might be up your alley.
This faux-remake does what it sets out to do eerily well. There's just the question of whether that goal was worth achieving.
GRIP: Combat Racing demands constant discipline from its audience while exhibiting little itself.
There's more to TSIOQUE than meets the eye, but not enough to make the pedestrian gameplay worthwhile.
Chasm's beautifully realized world can't distract from an ill-fitting gimmick that leaves its gameplay unbalanced and repetitive.
This third entry in the series, Dillon's Dead-Heat Breakers, is at best woefully insubstantial and at worst torturously protracted.