Jordan Hurst
- Portal 2
- Super Mario Bros. 3
- The Stanley Parable
If you can ignore its feeble storytelling and abysmal final act, Light Fall provides some quick, engaging platforming on an eye-popping canvas.
Mechanically, it's as inconsequential as ever, but Batman: The Enemy Within - Episode 5: Same Stitch concludes the season in spectacular fashion, warranting a second look from those that dismissed it.
Fear Effect Sedna conclusively stomps out any life the series had left with its shallow, malformed gameplay and disjointed narrative.
Past Cure is an aggressively meaningless story broken up by astonishingly pedestrian gameplay.
The updates and alterations to Radiant Historia: Perfect Chronology are inconsistently worthwhile, but the game as a whole is as memorable and elegantly designed as ever.
Batman: The Enemy Within - Episode 4: What Ails You moves its plot along quickly and in some fascinating ways. It just can't save the entire season.
How entertaining you find Genital Jousting will depend on how funny you find its central joke. Beyond that, it's just fascinating that it even got made.
Hello Neighbor is incompetent and barely playable as a horror, stealth, or adventure game, in addition to being incoherent as a narrative.
Episode 3 of Batman: The Enemy Within adequately follows through with some earlier plot points, but it doesn't do much else.
Overgrowth's opaque combat, off-putting presentation, and unremarkable ideas would have made it a mediocre game ten years ago. Today, they make it a bad one.
Dodgy controls nearly ruin this lovably hyperactive ball of imagination.
Divinity: Original Sin II refines, expands, or reimagines nearly all of its features, creating a complex, rewarding adventure with powerful multiplayer capabilities.
Telltale's minimalist gameplay is exaggerated further in Batman: The Enemy Within - Episode 2: The Pact, to its benefit, but the plot seems to have been fumbled in the process.
RUINER ruins its own explosive presentation and promising combat with poorly thought-out difficulty and incomplete narrative and gameplay concepts.
Graceful Explosion Machine certainly lives up to its name, but narrow-minded design and a complete lack of multiplayer deflate the experience.
Some interesting story developments can't save the first episode of Batman: The Enemy Within from being a tired, simplistic reuse of Telltale's usual techniques.
Tacoma's top-notch story and presentation are arranged into an inappropriate structure that will dull the experience, even for fans of exploration games.
Some gameplay improvements and a slight shift in style have turned Outlast 2 into one of the most terrifying games ever made.
For Honor's tactical, forceful swordplay is extremely well-executed, especially for a first attempt. It's just a shame it's attached to so many distractions, including a bewildering story mode.
The word "illogical" has always been the bane of adventure games, but Memoranda takes it to new extremes by extending it to its setting and narrative in addition to its gameplay.