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Jordan Hurst

Toronto
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Favorite Games:
  • Portal 2
  • Super Mario Bros. 3
  • The Stanley Parable

69 games reviewed
57.4 average score
60 median score
18.8% of games recommended
Nov 24, 2016

While pretty light on new features (particularly ones that could have contributed to its cooperative nature), Killing Floor 2 is still an unrelenting deluge of mindless, entertaining violence.

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Sep 1, 2016

The kitchen sink approach to input is gone in Metrico+, but the clever premise is still undermined by a timid, half-hearted execution.

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Aug 23, 2016

The irony of this re-release's subtitle is staggering. It's easy to become jaded with the experimental indie scene after seeing so many promising concepts fall flat, but Life Goes On: Done to Death accomplishes the difficult task of being both wonderfully original and fully realised. There's nothing life-changing here, but the healthy mix of personality, accessibility, and challenge makes it pretty much solid from start to finish.

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3 / 10 - Breached
Aug 19, 2016

The developers technically made a smart design decision by limiting the player's available timeframe to eight in-game days (or a couple of real-world hours), because it facilitates unlocking all the endings through multiple playthroughs. However, those eight days are so incredibly dreary and underwhelming that most players will be immediately discouraged from doing so. Considering that only a new form of disappointment awaits at the end of each path, however, that's probably for the best. The commitment to a unique, indelible atmosphere in Breached is admirable, but it absolutely cannot carry the entire experience, especially not when the rest of that experience is so dry and under-realised.

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8 / 10 - INSIDE
Jul 11, 2016

Calling INSIDE merely a "worthy successor" would be doing it a disservice. It's not just great relative to its sibling; it's great, period. Its cinematic, artistic, and structural techniques have set a new standard for 2D platformers to be measured against. It's possible that in the future, someone will piece together its occasionally disparate story elements into a more meaningful whole, which would likely make it one of the best games of all time. For now, it is "only" one of the best games of the year, an arresting journey, and a solid puzzler.

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7 / 10 - SUPERHOT
Jun 15, 2016

The number of abilities successfully translated from "scripted sequences only" to organic gameplay is usually a solid metric of an action game's quality, and by that criteria, SUPERHOT excels. Its intense gameplay and layered narrative will delight fans of both the aggressive and the analytical simultaneously. While a lot of its innovation is clearly untested, its memetic presence is sure to be a talking point among indie fans for a long time to come.

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May 14, 2016

It would be easy to call Dear RED - Extended another case of "interesting concept, terrible execution," but the concept isn't actually as interesting as it thinks it is. With its half-baked themes and inoffensive presentation, it's really just a run-of-the-mill visual novel that happens to be condensed into the space of a lunch break. The fact that the plot is built around such an absurdly illogical surprise is just the biggest nail in a coffin already riddled with them.

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The first part of The White March wasn't exactly a bastion of innovation, so fans who were satisfied with it will certainly enjoy this conclusion, as it is undoubtedly the better of the two halves, regardless of its steps toward stagnation. It's telling that, despite having already put around 100 hours into the first two Pillars of Eternity releases, this one was still thoroughly enthralling enough to sink in another 10-15.

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Mar 6, 2016

The Town of Light is depressing, and not just for the intended reasons. It's painful to see a project with such noble intentions squandered by such a profound misunderstanding of how to effectively utilise them. It is very possible to create an artistic work that deliberately avoids being fun while still keeping its audience engaged. This game gets as far as the first step and then just gives up…

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Feb 22, 2016

The "anything goes" style of game design employed by Dragon's Dogma is destined to fuel endless discussion regarding its pros and cons. It's no exception to the jack of all trades adage, but it has almost mastered enough things that it transcends the faceless, homogeneous garbage that such attempts at broad appeal usually result in. It's best described as consistently imperfect, which is more of a recommendation than it sounds. After all, a report card of straight Bs is preferable to one that's half A, half F.

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Jan 24, 2016

The wonderful irony of The Magic Circle is that despite the extreme cynicism that informed its creation, it's actually representative of many of the positive aspects of modern gaming. Its biting humour and brilliant premise place it as part of a vanguard of indie titles keeping videogames more alive and engaging than ever, beneath the AAA mire. It's a very human product and, as such, makes some very human mistakes (most notably dreaming up amazing gameplay systems that vastly outstrip its own scope), but that's an acceptable price to pay for a work of genuine creative vision.

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6 / 10 - Never Alone
Jan 15, 2016

Documentaries aren't known for being the most exciting experiences in the world, and, therefore, it should come as no surprise that a documentary-esque "game" is only mildly engaging. That being said, compared to the mental illness emulation of Depression Quest, or the political surrealism of The Cat and the Coup, Never Alone is a highly accessible version of the form.

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Dec 18, 2015

Curses 'N Chaos will appeal only to a very small niche market. Enjoying it requires an intact nostalgia bubble and a friend to play with, and even then, there are better options out there. Tribute Games have admirably captured the immediacy and charm of retro gaming, but they've also revived its unfair and ill-conceived design techniques, many of which died out for good reason.

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2 / 10 - Animal Gods
Nov 18, 2015

Animal Gods is highly representative of a major flaw in the crowd-funding model: namedropping a classic series is practically a shortcut to financial success. Still Games sold its product almost exclusively on its superficial similarity to The Legend of Zelda and the works of Team Ico, so it's not much of a surprise that it doesn't follow through with its ambitions. However, even the most cynical observer would expect more from it than this. This is a vacuous mockery of the titles that inspired it, a boring art project at best, and a $10 insult to the customer's intelligence at worst.

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3 / 10 - Lumini
Oct 20, 2015

To be "one of the most relaxing games ever made" was a stated design goal of Lumini, but the only thing the experience has in common with relaxation is that both end in sleep. Come to think of it, sleep is an acceptable substitute for playing the game. At least in dreams, visions of alien worlds and meaningless stories don't come with a $13 price tag and a couple of hours of monotonous gameplay.

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If, for some reason, the 50-100 hours of content in Pillars of Eternity were not enough for some people, The White March Part I will fulfil their needs. However, "expansion" seems like too generous a word for what it is. "Expansion" implies branching out into new territory; all this DLC does is cycle back for another lap in the same territory.

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9 / 10 - Her Story
Sep 14, 2015

The genius of Her Story is right in its title: every detail and feature of its existence, from the presentation, to the script, to the symbolism of the built-in Reversi mini-game, is included in service to its female lead's story. The end result is probably the most holistic narrative-driven game since The Stanley Parable. If the FMV genre is destined for a renaissance, this game would be a fantastic example for developers to follow.

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Aug 28, 2015

Dead in Bermuda is a game about solid characters that doesn't have any character of its own. It's an uninspired title with a warped sense of progression, most notable for the inevitably divisive conclusion waiting for users who stick with it for 15 hours. That probably won't be a very large percentage, because this is, at best, mildly fulfilling in the same way a run-of-the-mill MMO can be: because humans are instinctively fascinated by rising meters and numbers. Anyone who wants some engaging gameplay with their numerical Skinner box would be better served elsewhere.

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Aug 2, 2015

Adventures of Pip is the good kind of nostalgia: it doesn't simply mimic the production values of vintage games, nor does it feel the need to constantly allude to their existence. Instead, it revives the design philosophies that made those old titles so inspiring. The result may not be the most forward-thinking game ever produced, but it also doesn't need to be. For anyone looking for a light-hearted platformer with a firm understanding of its own mechanics, Adventures of Pip is the best choice available since Shovel Knight.

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Jul 6, 2015

This is a title for anyone who has ever looked at the ocean or the night sky and been stunned by the unfathomable vastness of the universe and the mystery of the human condition. Hopefully, that's everyone.

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