Life Goes On: Done to Death MastheadLife Goes On: Done to Death Masthead

Life Goes On: Done to Death

Rating Summary

Based on 17 critic reviews
Strong Man

OpenCritic Rating

76

Top Critic Average

63%

Critics Recommend

Based on 17 critic reviews
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Game Information

Available on:PlayStation 4May 17, 2016
PCMay 17, 2016

Developer: Infinite Monkeys

Genres: Puzzle, Platformer

A mighty king, deciding that dying would be a drag, sends his army of knights to find the Cup of Life. You’ll guide the knights through more than 65 treacherous and trap-ridden levels, making many sacrifices along the way. Impale knights on spikes to create a safe path. Freeze them into blocks of ice to reach higher ground. Blast a knight out of a cannon to land the dead body on a button. Zombify a knight to create a dim-witted, violent companion to solve the next puzzle. Dying has never been so much fun!

Review Data

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Mighty Head
1
Strong Head
6
Fair Head
2
Weak Head
2
Life Goes On: Done to Death - Announcement Trailer v2 thumbnail

Life Goes On: Done to Death - Announcement Trailer v2

Life Goes On: Done to Death Screenshot 1
Life Goes On: Done to Death Screenshot 2

Rock, Paper, Shotgun

Unscored
Rock, Paper, Shotgun

It’s very silly, perhaps a little too easy in its build up, but tremendous fun.

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COGconnected

79 / 100
COGconnected

There are many different ways to kill the knights, including impaling them on spikes, electrocuting them, running them into saw blades, shooting them out of canons, and freezing them to death.

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Digital Chumps

7.8 / 10.0
Digital Chumps

Infinite Monkeys has done a fantastic job with this small title. They have wrapped up the complicated and well thought through gameplay with humor and simplicity. They have certainly made a unique flower in the typically weed-driven world of puzzle games.

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Impulsegamer

4 / 5.0
Impulsegamer

Fiendishly difficult at times, Life Goes On – Done to Death will no doubt infuriate gamers who aren’t the biggest fan of the puzzle/platform genre, but for those of us who enjoy having our melons twisted a bit, it’s an accomplished little indie that offers up a tangible challenge that manages to engage the brain cells and thumb dexterity from beginning to end. The difficulty does kind of plateau out by the last world but this is more due to a greater understanding of the mechanics by the player and previously insurmountable obstacles becoming almost trivial.

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