Although Question still have a couple of bugs to iron out, The Blackout Club ultimately makes for a fun and engaging, if slightly clunky, experience. An ambitious entry into the horror genre, the game's distinct lack of focus on attacking makes for an incredibly tense experience as your team scrambles to compensate for their relative weakness compared to the antagonistic forces trying to hunt you down.
Although the gameplay and design elements are starting to really show their age, Borderlands 2 is still a pretty fun game and well worth exploring in VR. The absence of multiplayer or DLC stings a bit and AIM support would have been more than welcome, but for what it presents itself as, Borderlands 2 VR is generally a solid experience.
Over the last month, enough content has been added to Battlefield V where it doesn't feel like you're picking up a glorified Beta, and the multiplayer modes on offer are as solid as ever, with Grand Operations standing out as the pick of the bunch.
Although flying under the radar somewhat in the wake of the release of Tetris Effect, the much touted “must play!” VR puzzle event of the year, this admirable little effort from Brainseed Factory definitely deserves your attention if you're even slightly interested in the puzzle genre.
Creed: Rise to Glory offers up a decent enough experience for players wanting to step into the shoes of a professional boxer, but the gossamer thin narrative, imprecise controls and tracking issues all work against the game reaching its true potential.
I'm more than a tad conflicted with Treyarch's offering this year; on the one hand, Blackout is a fantastic addition that has injected some much-needed innovation into the Call of Duty formula, but I can't help but lament the absence of a dedicated campaign.
Mega Man 11 is both the most accessible entry in the franchise to date and the most demanding, due to the difficulty options and challenge modes. The Blue Bomber makes good on his return with classic platforming and skirmishes with rogue robots augmented by the addition of the Double Gear System, affecting both how you approach the game and how the boss battles unfold by allowing for different forms throughout.
Strangely enough, I like quite a few elements of Immortal: Unchained; the deeper focus on story is personally welcomed, even if admittedly it got a little confusing at times, and the level design is honestly some of the best I've seen in a Soulslike experience that didn't come from From themselves.
Moss previously showed players that PSVR experiences didn't have to necessarily be first person only and Astro Bot Rescue Mission exemplifies this mentality, taking things one step further than the more diorama-esque levels of the aforementioned title by placing players directly inside the levels themselves.
The PS4 is kind of renowned for its dearth of decent racing titles, particularly after the disappointment of both Driveclub and Gran Turismo: Sport failing to live up to expectations. It's unlikely that The Crew 2 is going to change this perception in any meaningful way but it can't be denied that it is a fun little diversion for racing fans.
Although the controls can get a little too fiddly for my liking in the latter half of the game, an issue that the first game also suffered, Unravel Two refines the platforming elements to near-perfection and incorporates its puzzles in a way that doesn't feel half as intrusive as it did in Coldwood Interactive's last effort.
This collection really does serve as a time capsule of sorts for the series, allowing fans to go back and pore over the tweaks and refinements between each entry at their own leisure; playing through the games in sequence is truly a fascinating insight into the cycle and evolution of game design.
So, should you buy Warmind? With a middling narrative and uninspired copy and pasting of missions, it's hard to argue that this isn't just another stop-gap affair for Bungie while they put all of their efforts into the upcoming major DLC release in September.