Sean Warhurst
Despite definitely showing their age in some respects, both Vanquish and Bayonetta hold up extremely well against modern counterparts when it comes to the pitch perfect gameplay. If you missed either of these titles upon their initial release, there's really no excuse to not give them a look in if you're even slightly a fan of the third person action genre.
Although not quite the return to greatness that many fans were hoping for, this reboot of the Modern Warfare series manages to hold its own against the glut of online shooters currently available and offers enough tweaks and revisions to the core gameplay to justify dipping into yet another annual instalment.
Medievil's biggest downfall is its rigid adherence to its source material, anachronistic gameplay elements and camera controls included. As much as I wanted to enjoy my time within the charming limits of Gallowmere, all too often I'd find my enthusiasm dampened due to the imprecise combat and clunky controls.
Plants vs. Zombies: Battle for Neighborville is a fun little alternative to all the grimdark and serious team shooters on the market, although the PVE components pale in comparison to the real meat of the game, the online multiplayer.
Code Vein surprised me with how quickly it sucked me in and refused to let go. The game is probably a bit more accessible to newcomers with its streamlined levelling system and slightly lower difficulty when compared to the Souls games, but that doesn't mean that it's an overall easier game, although you never really feel as stuck in terms of progression as you could in the aforementioned games due to the versatility of the Blood Code and Gift systems offering up multiple ways to approach a situation.
For everything that The Surge 2 gets right, it unfortunately falls short in so many other areas. One major thing that I noticed when playing, and perhaps the most important factor at the end of the day, was that I simply wasn't enjoying my time with the game.
Although Question still have a couple of bugs to iron out, The Blackout Club ultimately makes for a fun and engaging, if slightly clunky, experience. An ambitious entry into the horror genre, the game's distinct lack of focus on attacking makes for an incredibly tense experience as your team scrambles to compensate for their relative weakness compared to the antagonistic forces trying to hunt you down.
As big a proponent of the system I am, my PSVR has nonetheless been kind of collecting dust these last few months after the heady highlights of Borderlands 2 and Astro Bot.
Although the gameplay and design elements are starting to really show their age, Borderlands 2 is still a pretty fun game and well worth exploring in VR. The absence of multiplayer or DLC stings a bit and AIM support would have been more than welcome, but for what it presents itself as, Borderlands 2 VR is generally a solid experience.
Over the last month, enough content has been added to Battlefield V where it doesn't feel like you're picking up a glorified Beta, and the multiplayer modes on offer are as solid as ever, with Grand Operations standing out as the pick of the bunch.
Playing through Bendy and the Ink Machine was like dropping a tab of bad Acid and then getting hopelessly lost wandering around a bootleg Euro-Disney… But in a good way, if you feel me?
Although flying under the radar somewhat in the wake of the release of Tetris Effect, the much touted “must play!” VR puzzle event of the year, this admirable little effort from Brainseed Factory definitely deserves your attention if you're even slightly interested in the puzzle genre.
Creed: Rise to Glory offers up a decent enough experience for players wanting to step into the shoes of a professional boxer, but the gossamer thin narrative, imprecise controls and tracking issues all work against the game reaching its true potential.
Although far from what many of us probably expected when it was first announced that From were making a PSVR game, the willingness by Miyazaki and his team to subvert fan expectations and develop a diverse and varied body of work is to be commended.
I'm more than a tad conflicted with Treyarch's offering this year; on the one hand, Blackout is a fantastic addition that has injected some much-needed innovation into the Call of Duty formula, but I can't help but lament the absence of a dedicated campaign.
Mega Man 11 is both the most accessible entry in the franchise to date and the most demanding, due to the difficulty options and challenge modes. The Blue Bomber makes good on his return with classic platforming and skirmishes with rogue robots augmented by the addition of the Double Gear System, affecting both how you approach the game and how the boss battles unfold by allowing for different forms throughout.
Strangely enough, I like quite a few elements of Immortal: Unchained; the deeper focus on story is personally welcomed, even if admittedly it got a little confusing at times, and the level design is honestly some of the best I've seen in a Soulslike experience that didn't come from From themselves.
Moss previously showed players that PSVR experiences didn't have to necessarily be first person only and Astro Bot Rescue Mission exemplifies this mentality, taking things one step further than the more diorama-esque levels of the aforementioned title by placing players directly inside the levels themselves.
Sonic Mania was easily the best title to star Sega's mascot in years and Sonic Mania Plus builds upon these foundations to give fans a more refined and content packed version of the Blue Blur's triumphant return to two dimensions.
The PS4 is kind of renowned for its dearth of decent racing titles, particularly after the disappointment of both Driveclub and Gran Turismo: Sport failing to live up to expectations. It's unlikely that The Crew 2 is going to change this perception in any meaningful way but it can't be denied that it is a fun little diversion for racing fans.