Immortal: Unchained
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Critics Recommend
Critic Reviews for Immortal: Unchained
Immortal: Unchained tries to survive in a futuristic Dark Souls universe but it dies trying due to its terrible attempt to be hard and its problems when we try to manage the histamine bar.
Review in Spanish | Read full review
An ambitious venture for a low-budget indie studio, but one that manages to stand out in the crowd despite its flaws.
And although there are many deficiencies, balance and design problems in this game, developers manage to keep the users' attention due to the well-designed atmosphere, strong opponents and the Souls concept, where battles with dangerous enemies are filled with adrenaline.
Review in Russian | Read full review
This has to be one of the more original Dark Souls-like games available, and anyone looking for a fresh take on the formula will be able to find enjoyment in Immortal: Unchained as long as they are willing to overlook a fair lack of polish.
Immortal: Unchained isn't inherently an awful game, but it has very little going in its favour. Its level design is one shining beacon among a sea of bang average gameplay, unacceptable technical flaws, and a combat system that does little to distinguish itself from its inspirations. Those enamoured with the Souls formula may discover something to like, but they'll have to sort through a mountain of mediocrity to find it.
Immortal: Unchained could have been an original take on the soulslike genre, but it's too buggy and imperfect to be a fully enjoyable mix of action RPG and shooter mechanics.
Review in Italian | Read full review
Despite not having its own identity, Immortal Unchained offers exactly what it proposes in its playable aspect. Any fan of 'Dark Souls'- like games will appreciate this game for its level design and fine tuned difficulty, despite its technical shortcomings.
Review in Spanish | Read full review
The addition of guns to the "souls" formula and a Sci-Fi setting make for an interesting concept on paper, but poor enemy AI, clunky menus, repetitive combat and very poorly designed levels result in an experience that's more frustrating than fun.