Anthony Mann
D3 Publisher used to be a budget publisher and EDF was a standout amongst their releases, but at this point there’s too much EDF for the sake of EDF without any good reason for its existence and at too high of a price point. Like I just can’t put in the effort to care anymore if glorified DLC and patches are going to be released as a brand-new numbered entry at full price.
Overall, Pepper Grinder is a very good game. Some stages have unique gimmicks that blend well with the base move set, others just challenge players with the basics. I like Pepper, she has a lot of character for a silent protagonist and the soundtrack is quite good too. There’s a lot to like with Pepper Grinder, I just really wish the boss battles were better or absent because they weigh down the rest of the experience.
I hope Turnip Boy returns to this format because I think this is a better canvas for the ideas the developers have character wise, but I also think it allowed them to be more creative with gameplay than Turnip Boy Robs A Bank (which the review for should be up alongside this one). I think Turnip Boy is worth people’s time, it just comes down to dollar per hour value because I think I finished most of what this game had to offer in about 3-4 hours and while I think $15 is worth that, other people don’t.
In 2024 there is an abundance of games in both our future and our past. I can’t recommend Turnip Boy Robs A Bank when there are better games to play, even if the game released into Game Pass there’s better ways to spend time and much better ways to spend time doing what Turnip Boy Robs A Bank is trying to do and in my opinion only just succeeding at. A passing grade is not a compliment. I promise the Turnip Boy Commits Tax Evasion review is more positive as this game made me go back and actually finish it because I wanted to make sure I didn’t misremember the hour I played when it came out (the button layout was messy so I put it aside) and I was glad to find out I wasn’t wrong. Turnip Boy deserves better.
All the pieces come together in the end: the design, the story, and the gameplay. Despite brief hurdles with the combat sections this is one of my favorite games of 2023. I actually hope Team Reptile makes a sequel that fixes the combat and maybe changes up how bikes, boards, and skates play a bit because this game was so much fun to play. I went from having no interest in this game to being absolutely enveloped by it. I bought it for a friend. Forget Jet Set, go Bomb Rush.
I don’t want to spoil any more of the experience. I went from liking Pikmin to loving Pikmin with Pikmin 4. It’s just one of those games that I think is near flawless. It may have lost some of its difficulty, but I think all the things we gained in exchange are worth it.
If anyone comes into these remasters expecting Metroid Prime or Skyward Sword levels of work, be prepared to be disappointed because these releases are more akin to the Super Mario Sunshine reissue included with Super Mario 3D All-Stars. I see the primary audience from Nintendo’s point of view being those who have never played Pikmin who are interested in Pikmin 4, however not having all the options from Pikmin 3 Deluxe (also on Switch) limits the enjoyment for those introduced to the series from that release as the other main Pikmin games were released on systems that don’t have official support anymore and a very small percentage of people actually had a Wii U. Also, the fact that buying the two games separately is $10 more than buying both together is just an odd business strategy. Overall, I would say these games are worth playing, but are unfortunately not definitive versions that wholly replace previous releases or bring changes that future releases would make to the previous titles.
If anyone comes into these remasters expecting Metroid Prime or Skyward Sword levels of work, be prepared to be disappointed because these releases are more akin to the Super Mario Sunshine reissue included with Super Mario 3D All-Stars. I see the primary audience from Nintendo’s point of view being those who have never played Pikmin who are interested in Pikmin 4, however not having all the options from Pikmin 3 Deluxe (also on Switch) limits the enjoyment for those introduced to the series from that release as the other main Pikmin games were released on systems that don’t have official support anymore and a very small percentage of people actually had a Wii U. Also, the fact that buying the two games separately is $10 more than buying both together is just an odd business strategy. Overall, I would say these games are worth playing, but are unfortunately not definitive versions that wholly replace previous releases or bring changes that future releases would make to the previous titles.
I also don’t know what to expect if this game does well as this is a story that has an ending but maybe we will see these mechanics come back? It’s a really unique game that I think plays best in this release, particularly because of how good it looks. If puzzle games with good stories and colorful art styles sound interesting, then this is probably a game you should pick up.
I may seem a little overzealous when I say this, but We Love Katamari is one of the best games ever made. Sure, the concept isn’t for everyone, but it does everything this concept has going for it perfectly. I think the series lost focus after this title which isn’t a surprise because this is the last Katamari game that the creator Keita Takahashi worked on. The other Katamari games are great do not get me wrong and I hope those get remastered too, but future games lacked the same innovation We Love Katamari had for the concept of rolling up junk. This is the top of the clump spirit folks, and I would suggest not missing it.
Overall, this is a great program as long as nothing else is expected other than dungeon creation and playing. It’s pretty easy to use and there’s definitely an audience that is going to make crazy dungeons with it, but that audience isn’t me. If they implement a dungeon code system, I can see myself being a player rather than a contributor, but anyone looking to make Zelda dungeons (and only dungeons) this is exactly what you are looking for.
So despite my breakdown I want to say that this was mainly made by one person, which is a feat. I would argue that Silactro also is a solo dev and makes better pastiches of the same genre, but I also want to be fair because I don’t think this game is unsalvageable. While I don’t expect major changes to my first issue, I do think the second issue of technical problems can be ironed out so in case the dev reads this, I will redo this review if the game is fixed (whenever that may be). As for right now though I cannot recommend this to anyone when better games trying to for the same things are readily accessible, cheaper, and more successful at doing being a 3D platformer.
In a vacuum this collection is decent.
I think the lack of a structure makes this more of a quick play experience on the go than something where people will sit down and play. I don’t dislike Party of Legends, but it’s better in short bursts which is an issue I don’t think a lot of other party games have. It did however capture that feeling of playing motion control games on the Wii quite well and with the fact that all base Switch models come with two Joy Cons, I think there’s at least some value in this if two people are traveling together and want to have some genuine laughs.
That being said, overall the game is quite well done. While not overly a horror game, the soundtrack and some of the moments between chapters did give off a creepy vibe. For a fiver, anyone who likes puzzles will probably get a kick out of it. However, I assume anyone with the ability to play ROMs on original hardware would get a way cooler experience playing NEScape!
Ultimately, that’s the feeling I leave Sonic Frontiers with. It’s not perfect and it could never be perfect with the chances it takes but ultimately the chances are generally the best parts of the game. I have not been this excited to talk about a Sonic game since Generations which was over a decade ago. Sonic is fun, and I think a lot of people will have fun with it. I hope the team expands upon what they built here because I genuinely believe the next game built off this framework could be amazing.
So yeah… Somerville kind of sucks. The best parts of the game are when it focuses on the alien invasion aspect. The worst parts are everything else. Honestly, skip this game. It actually makes me worried for what Playdead has coming next because they have said they want to do more than just 2D games too and if they play anything like Somerville I’ll probably skip it.
I wouldn’t even tell fans of the show to play it.
There’s supposed to be four Kirbys racing at all times and the lack of an online player base and the lack of four player split-screen multiplayer just makes it hard to recommend this game at all. It’s a good game marred by the fact that like a lot of great multiplayer focused games, the player base is lacking and the game suffers for it. I would give this game an 8 had it not been for the fact that the online player base isn’t very strong and I do not want to recommend a dead game to people. At least it has an offline single player mode I guess.
I would talk about the story but outside of simple details around the world when playing the levels, most of the story comes in right at the end of the game in what I felt was pretty sad for a game this happy. It has a happy ending though and I did like it. There’s a lot to be enjoyed by both kids and adults in Tinykin. It’s on Game Pass while I write this but I would absolutely buy this game again on Switch just to have it on the go so I could play it all again. I have not had this much fun with a 3D platformer since Super Mario Odyssey or Bowser’s Fury. I hope we see more of the Tinykin in the future because I think there’s a lot more we could see them do in a much longer, bigger experience.