Anthony Mann
That’s why I think it is a disservice to label Cult of the Lamb as a rogue-like game. That is not the point. The point is to manage a cult while working a day job that just happens to be murdering elder gods in the forest and there’s no babysitter in the neighborhood that would agree to take care of your disciples so you just trust them to not kill each other whilre you’re gone. The depth of the mechanics are to be lauded as I think it’s the best cult management game out there. It refuses to go for simple concepts like “drinking the kool-aid” to build faith and actually makes each character in the cult have their likes and dislikes and forces the player to figure out the best way to deal with the cult as a whole so as to not lose faith in the player. The art and sound design just bring this whole game together into one of the best games I’ve played this year.
Anyone who has played Resident Evil: Village and is looking for an inexpensive, well made horror game that was clearly made by fans of the genre will likely find a lot to enjoy. I also still think anyone who likes metroidvanias should give this a shot too. I can’t wait to see what Pulsatrix Studios does next.
Generally though this game only has so much to offer. If replaying stages doesn’t sound fun, then I would likely say skip Ground Divers! because there are only seven stages and that does seem a bit small. I personally think Ground Divers! would work better as a mobile game where pins are put down via the touch screen and other actions can be done via on screen buttons because while intense, most levels are done fairly quickly because of the built in time limit the enemies place on the player. It’s fun. I will pick it up again from time to time and for the price point I think it’s priced perfectly but I can definitely understand if a strategy game about gently guiding a robot to where he needs to be underground isn’t everyone’s interest. I think it successfully pulls off what it sets out to do.
Save big collector’s editions to Strictly Limited and let ININ handle the complete versions for release. Change the cover art or something between the two releases but maintain the same game on both carts. Even a full removal of the ININ physical release for a digital only release outside of Strictly Limited’s physical release would be welcomed if it meant I got to experience the full collection. Just be upfront too: explain that you’re the same company handling different release methods. If certain games come with a limited licensing deal be upfront with that information. Mistakes are going to happen, so why choose to make them.
Overall, Forgotten Land is just a great time with a mix of genuine challenge and simple fun. Like most Kirby games, I don’t think Forgotten Land is going to set the world on fire but it’s really good. Like a favorite blanket, Kirby is always a joy to come back to and I’m really glad I played Forgotten Land.
There’s plenty of little life improvements but to me, and I realize this is extremely biased, is where PokéMon peaked and to remake PokéMon Diamond and Pearl this well is quite something. I think it’s hard to find complaints with Brilliant Diamond and Shining Pearl outside of simply not liking the formula of PokéMon. There’s so much to discover and do that it comes very close to feeling like living in the world of PokéMon and I suppose that’s all I ever wanted. Let me compete with friends on whose PokéMon is the cutest, see who is the toughest, and then let us hang out in the dingy underground digging up fancy gems together. Maybe when we’re done I’ll save the world from some evil group and catch some legendary PokéMon too. It brings me back not just to my teens, but to the feeling I had when I borrowed my friend’s copy of PokéMon Red and for a game to continue this long and still hook me after all this time is more praise than I can necessarily articulate.
With plenty of small costume unlocks and new sayings to collect, Big Brain Academy: Brain vs. Brain does have small hooks to make sure people come back day after day.
All I can really say is that I think the narrative is extremely well done and I should have expected that coming from the guy who also created Pony Island which I thoroughly enjoyed as well. The art design and the audio design are also top notch.
I’m not sure whether to recommend Happy Game or not. I think most people will be disappointed with its short play time and easier puzzles. Any fan of Amanita will definitely find joy in this new direction for the studio but will maybe be let down in comparison to past titles’ puzzles. In short, Happy Game is good, people should play it, but wait for a sale.
The Eternal Cylinder is a fever dream of a title that satisfies a lot of my tastes: exploration, puzzles, survival, lots of different abilities, truly alien landscapes, geometric shapes that desire uniformity through destruction of all of life, and hoarding. Oh, and quite a bit of heart. Nothing here feels so alien that I can’t feel something for this world except the familiar but nightmarish servants that stand out in this world. I think ACE Team has something really special here and I really can’t think of anything else that does all of what The Eternal Cylinder as good as The Eternal Cylinder does.
I simply don’t think this stands as tall as Super Metroid, Zero Mission, Prime, Fusion, or even Samus Returns. But to a Metroid fan it is worth playing and realize that these are problems I found with the game; other people haven’t had the same issues. However, to anyone who has never played a Metroid game before, I don’t think this is the place to start. I think it feels too different from the rest of the series (neither a good or bad thing) and the moments in the story that hit really well only do so because of everything that has happened before in previous titles.
All in all, EDF World Brothers is good, but it is also just EDF with a new coat of paint and I don’t need one every year or two. I want these titles to be special and had I not had an EDF title in the last five years (let alone two) I think World Brothers would have been more exciting to play. However, as a fan of EDF it is just another EDF game and honestly had I not been reviewing it I would have likely skipped it because past the coat of paint and new mechanics, it is just shooting giant bugs and monsters. With that I will basically say that this game is on par with EDF 5. It is still fun but nothing special.
I know Space Invaders is an important title and it still holds up extremely well, but I would have hoped Taito and Gotch Technology would put a little more effort into making a museum quality collection like those from M2 rather than just some titles that padded out a release. At least Space Invaders Extreme is still great.
It contains a wonderful story, one of the most satisfying final battles, some of the best humor in any Zelda game, plenty of completely optional side content, and some really unique gameplay that only Skyward Sword has offered. I have never been happier to say I was wrong about a game.
I don’t think anything is gained by playing either Famicom Detective Club that can’t be gained by watching a playthrough because the puzzles are at best throwaway and at worst barely present. These are inherently flawed games, but if somehow the idea of slogging through menus isn’t a turn off there are absolutely two great, down to Earth murder mysteries to be experienced here.
So it is easy to recommend this to fans of the original game and it is easy to recommend this to fans of Pokémon, but what about people who may have no interest in Pokémon’s main series? Well, if photography is a passion then I think there’s definitely fun to be had here because New Pokémon Snap does feel like a fantasy animal safari where the whole goal is to capture the best photos. The interactions between Pokémon feel natural and while they do things that no animal equivalent does, I think that makes them all the more interesting. New Pokémon Snap is like nothing else on the market and proves that this spin off series should have never been gone for this long.
I would pass on Mighty Fight Federation despite the huge amounts of charm this game has. Even the music is good. Unfortunately, it’s just an unbalanced mess.
Shadow Man Remastered is a great game and I hope those with fond memories enjoy it as much I do. I hope those unfamiliar will give this a shot as well because while this is a game from the 90s it feels very modern in the controls.
I am thoroughly impressed with It Takes Two. I went from begrudgingly taking this review because I was now seemingly the Josef Fares reviewer on the site to actually being excited to see what he and Hazelight do next. The hardest part of recommending this game is that it is mandatory co-op, meaning that some people are going to have a difficult time finding the time to play a 12 hour game alongside a partner who can devote that much time as well. If that isn’t the case though and there is someone to play with, definitely give It Takes Two a shot. There’s nothing else like it.
Pacer is a good game on its own merits but it is nothing special, and when Wipeout HD Collection is still being sold for half the price of Pacer (and the other titles I mentioned at the beginning of this review are also less than Pacer) it is extremely hard to say this game that is just “good” is worth your money when competitors are out there for less. Pacer does not exist in a vacuum, and therefore I can not recommend it over other Wipeout inspired titles, which there is at least one on every current platform.