Top Critic Average
Developer: Obsidian Entertainment
The White March Part I provides some incentive to return to the Dyrwood in the form of a higher level cap, and the delightfully brutal combat, but few of the other new features leave a lasting impression. Despite an avalanche of possibilities provided by the wintry setting and the two ostensibly unique companions, the first half of The White March never feels like more than a side quest that was never implemented. There's still plenty on offer here for players who enjoy Pillars' combat above all else, but it's an expansion best suited to new players rather than veterans.
It's easy to sell the first installment of The White March short when comparing it to the main game, because it just feels like more of the same. While that isn't a deal breaker, as the adventures here would have fit almost seamlessly into Pillars of Eternity proper, this first expansion is a little too predictable and a little too rough around the edges.
There's a good couple of days' play here, and there's absolutely nothing wrong with any of it. Those fearing it would just stop unfinished need not worry, as while it teases more to come, the story is self-contained. The issue is, it's just so unremarkable.
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Pillars of Eternity: The White March - Part I - Release Trailer