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Jordan Hurst

Toronto
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Favorite Games:
  • Portal 2
  • Super Mario Bros. 3
  • The Stanley Parable

69 games reviewed
57.4 average score
60 median score
18.8% of games recommended
2 / 10 - Animal Gods
Nov 18, 2015

Animal Gods is highly representative of a major flaw in the crowd-funding model: namedropping a classic series is practically a shortcut to financial success. Still Games sold its product almost exclusively on its superficial similarity to The Legend of Zelda and the works of Team Ico, so it's not much of a surprise that it doesn't follow through with its ambitions. However, even the most cynical observer would expect more from it than this. This is a vacuous mockery of the titles that inspired it, a boring art project at best, and a $10 insult to the customer's intelligence at worst.

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Mar 5, 2018

Fear Effect Sedna conclusively stomps out any life the series had left with its shallow, malformed gameplay and disjointed narrative.

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Feb 22, 2018

Past Cure is an aggressively meaningless story broken up by astonishingly pedestrian gameplay.

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Dec 14, 2017

Hello Neighbor is incompetent and barely playable as a horror, stealth, or adventure game, in addition to being incoherent as a narrative.

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3 / 10 - Breached
Aug 19, 2016

The developers technically made a smart design decision by limiting the player's available timeframe to eight in-game days (or a couple of real-world hours), because it facilitates unlocking all the endings through multiple playthroughs. However, those eight days are so incredibly dreary and underwhelming that most players will be immediately discouraged from doing so. Considering that only a new form of disappointment awaits at the end of each path, however, that's probably for the best. The commitment to a unique, indelible atmosphere in Breached is admirable, but it absolutely cannot carry the entire experience, especially not when the rest of that experience is so dry and under-realised.

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May 14, 2016

It would be easy to call Dear RED - Extended another case of "interesting concept, terrible execution," but the concept isn't actually as interesting as it thinks it is. With its half-baked themes and inoffensive presentation, it's really just a run-of-the-mill visual novel that happens to be condensed into the space of a lunch break. The fact that the plot is built around such an absurdly illogical surprise is just the biggest nail in a coffin already riddled with them.

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3 / 10 - Lumini
Oct 20, 2015

To be "one of the most relaxing games ever made" was a stated design goal of Lumini, but the only thing the experience has in common with relaxation is that both end in sleep. Come to think of it, sleep is an acceptable substitute for playing the game. At least in dreams, visions of alien worlds and meaningless stories don't come with a $13 price tag and a couple of hours of monotonous gameplay.

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Mar 6, 2016

The Town of Light is depressing, and not just for the intended reasons. It's painful to see a project with such noble intentions squandered by such a profound misunderstanding of how to effectively utilise them. It is very possible to create an artistic work that deliberately avoids being fun while still keeping its audience engaged. This game gets as far as the first step and then just gives up…

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This third entry in the series, Dillon's Dead-Heat Breakers, is at best woefully insubstantial and at worst torturously protracted.

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Oct 24, 2017

Overgrowth's opaque combat, off-putting presentation, and unremarkable ideas would have made it a mediocre game ten years ago. Today, they make it a bad one.

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Aug 28, 2015

Dead in Bermuda is a game about solid characters that doesn't have any character of its own. It's an uninspired title with a warped sense of progression, most notable for the inevitably divisive conclusion waiting for users who stick with it for 15 hours. That probably won't be a very large percentage, because this is, at best, mildly fulfilling in the same way a run-of-the-mill MMO can be: because humans are instinctively fascinated by rising meters and numbers. Anyone who wants some engaging gameplay with their numerical Skinner box would be better served elsewhere.

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Dec 18, 2015

Curses 'N Chaos will appeal only to a very small niche market. Enjoying it requires an intact nostalgia bubble and a friend to play with, and even then, there are better options out there. Tribute Games have admirably captured the immediacy and charm of retro gaming, but they've also revived its unfair and ill-conceived design techniques, many of which died out for good reason.

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Sep 4, 2014

All of the underlying wrongness of Infinity Runner can probably be traced back to Wales Interactive overstretching itself. The game was almost definitely envisioned as something more open and complete, until a lack of money or time forced the developer to squeeze its ideas into the shell of an endless runner. The rigidity of the genre ruins almost every promising aspect of the game - it defangs the antagonist, dilutes the plot to the point of irrelevance, and - most damning of all - makes the fact that the protagonist is a werewolf almost inconsequential.

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Sep 21, 2020

Spinch is a trip - both the psychedelic kind and the "fall on your face" kind.

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Nov 15, 2018

GRIP: Combat Racing demands constant discipline from its audience while exhibiting little itself.

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Jan 28, 2017

The word "illogical" has always been the bane of adventure games, but Memoranda takes it to new extremes by extending it to its setting and narrative in addition to its gameplay.

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Aug 12, 2018

Chasm's beautifully realized world can't distract from an ill-fitting gimmick that leaves its gameplay unbalanced and repetitive.

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Aug 6, 2019

The ridiculous premise of Metal Wolf Chaos far outstrips what its gameplay can deliver, but this international release is still good for a laugh.

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Jun 11, 2019

Pathologic 2 is the ultimate acquired taste - unforgiving, byzantine, and eye-opening.

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This faux-remake does what it sets out to do eerily well. There's just the question of whether that goal was worth achieving.

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