Daniele Spelta
Planet Coaster 2 offers potentially endless gameplay. Frontier's title is more than just a management simulator; it's a dynamic, living diorama where players can invest countless hours purely to satisfy their aesthetic vision and showcase their creations to the community. For the detail-oriented, scrutinizing every corner of the game may reveal a few notable gaps, but fortunately, the development team is already aware of these and plans to address them in the near future.
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Death of the Reprobate is a whirlwind of madness, showcasing a parade of characters with no logic and questionable morality. The humor is, let's say, quite unique, but it perfectly complements the distinctive graphic style typical of all Joe Richardson's works. Perhaps the author is a bit too imaginative in designing his puzzles, but we're happy to overlook that if it means getting one of the most entertaining and original titles of the year.
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Ara: History Untold was supposed to be that game capable of making you forget Civilization VI after about eight years, but even this time we will wait for the seventh chapter to throw away our lives one turn at a time. The title developed by Oxide Games looks really good, has a decidedly flashy graphic design and also has some interesting flashes, but it is a strategy game whose focus is difficult to understand and which ends up a victim of its cumbersome micromanagement, which pervades every turn and which has taken away a lot of attention from the sectors that would have required more care, such as diplomacy, technologies and those variants indispensable in the late game.
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Frostpunk 2 puts its gameplay at the service of the story and, through simple game mechanics, manages to make the player experience strong emotions and a constant moral dilemma.
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My Steam library is full of Warhammer 40,000 themed titles, very few reach the sufficiency, a handful are good games and the circle of the great ones is very small. Space Marine 2 is now added to this list of chosen ones, a feast for the eyes and a faithful reproduction of the universe created by Games Workshop, a dream come true for those who grew up with this saga.
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Age of Mythology: Retold is the perfect blend of past and present. The development teams wisely chose not to overhaul the foundations of one of the best RTS games ever made, focusing instead on fine-tuning and making significant improvements to the gameplay, which is now much smoother and more modern. Alongside these enhancements, the game boasts excellent graphics and a much more functional and intuitive user interface. The only aspect that ties Age of Mythology: Retold to its original era is the tone of the various campaigns, with a style of writing that may no longer appeal to today's players.
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Fabledom is an ideal city builder for those seeking a cozy gameplay experience. However, it doesn't take any significant risks in its gameplay and may be overshadowed by the numerous high-quality city builders currently saturating the market.
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Men of War II is a RTS game with an incredible deep gameplay, despite some flaws in its UI and the fact that it doesn't quite help the player to learn all that its systems have to offer.
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Solium Infernum gives an unexpected, brilliant and fresh (!) twist to 4X games and we loved that every decision actual matters in hell.
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Stargate: Timekeepers is an interesting tactical stealth, but it could have done better with such a beloved IP.
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One of the best video games ever created about the Games Workshop universe.
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A turn-based city builder where you can actually feel that the world is about to end, with gameplay mechanics way deeper that you can imagine.
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Gameplay-wise, Realms of Ruin should have offered a lot more to this adaptation of Age of Sigmar.
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Football Manager 24 is, again, a dream come true for wannabe coaches, but giving a score to this game is becoming harder and harder. Sports Interactive managed to have an impressive level of details and this actually (and still) feels and plays like a real encyclopedia of football. On the other hand, it still has some flaws that have not been fixed in the last years, making it look more like an update, than an actual yearly iteration.
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Cities Skylines II does its best to become the best city builder on the market and this first step surprises for how many things Colossal Order managed to improve. Of course it still needs more time to build (pun intended) on this foundation, but the ambition of this game was surely delivered with the right amount of love and care for even the little details.
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There are some design (and marketing) choices about Total War: Pharaoh that are still unexplainable, but some of the innovations that the game introduces are what we hope to see more in the future of this glorious saga.
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An extremely well crafted RTS that, despite the lacking of an actual and traditional campaign, shines thanks to a layered and smartly designed gameplay.
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Highrise City is an interesting variation on the city builder formula, but it has two souls that often collide.
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Untamed Tactics shows some good ideas, but it lacks depth and is never able to fully deliver on its premise.
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An interesting simulation game that has all that it takes to offer a well balanced gameplay experience, but it lacks depth to keep you entertained in the long course.
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