Daniele Spelta
Despite being far from challenging, Crime O'Clock is an enjoyable game that captivates the player with its intriguing storytelling and a top-notch art direction.
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There are some technical issues yet to be solved in Park Beyond, but the game does a pretty decent job in giving you the control of your own theme park. Yet, the experience is very limited and can't fully deliver the vibe that creative players legitimately expected.
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Unfortunately, Daydream: Forgotten Sorrow is not a good tribute to some more classic games, like Limbo or Little Nightmares, and fails to deliver a memorable adventure, feeling way more frustrating than it should.
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An intriguing post-apocalyptic adventure, Miasma Chronicles is set in a fascinating world, populated by some weird characters. Its combats could be a challenge, with some good tactical ideas, but at the end there are not so many choices to avoid the game over.
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Warhammer 40.000: Boltgun is a fast paced retro-shooter. It's fun and gory, but don't expect to find some kind of revolution.
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Darkest Dungeon II is a new fight against the eldritch horror, but this time the roguelite formula doesn't fit perfectly with the title. Despite some stiff parts, the intense and cruel battles are still at the core of the experience.
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An interesting strategic game that delves deep in the Great War and its senseless fights.
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Frantic, spectacular and fun, Everspace 2 is limited only by its own abundance, that can stun the player.
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Terra Nil is a game that you can just love, even with some of its flaws.
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Not everything is perfect in Have a Nice Death, but the intriguing structure and the amazing art direction give to this game a lot to say and to be proud of.
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Blood Bowl 3 feels like an early access game and that's a real shame, because the fun gameplay is plagued by a ton of inexplicable design choices and the pushy microtransactions do the rest.
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New Allies fails in breathing new life in The Settlers' franchise: the crossover between the classic gameplay and the RTS mechanics feels dull and rushed, leaving the player with the feeling that this is not The Settlers' return they longly waited for.
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Pharaoh: A New Era is a good example of how to make a good and respectful remake, improving where it's needed but without changing all that already worked.
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Conquest of Eo brings SpellForce closer to 4x than to traditional RTSs. Despite this choice, the game still lacks something to feel as fresh as it could have.
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Dread Templar pays a rocking homage to the classics of the FPS genre, delivering an experience made of pure adrenaline and nostalgia.
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Warhammer lovers will surely enjoy Darktide, despite it feels more like a game still in the early access phase than a finished and already polished one.
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Crossfire: Legion tries not so hard to find its own way for the heart of RTS' fans, but despite being a fully enjoyable game, it lacks personality in basically everything. You can have fun with its campaign and online modes - if you can stand the annoying pathfinding that will plague your army – but it's hard to imagine Legion being remembered in the long run.
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Sovereign is not the next big entry in the grand strategy horizon and it isn't even trying to be: simpler and more approachable than most of its rivals, the game feels a bit hasty in some of its core mechanics and in recreating the historical context, but it's enjoyable nontheless.
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Marvel's Midnight Suns is a successful experiment: mixing up both Marvel's worlds and a soul that comes directly from X-COM, the game manages to offer a layered and smart gameplay that, even if we can't say that everything is always at the right place and at the right pace, works and entertains amazingly.
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Floodland is an interesting post-apocalyptic city-building experience, but it lacks depths in some of its core mechanics.
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