I won’t deny that some of the quests still whittled me down with the tedious ‘run here, collect ten X, and run back’, but those are few and far between…
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Everything from the men whimpering as they bleed out to the artillery shells deafening you for a short while continuously put me on edge
Each guardian feels so unique and fleshed out. None of them feel like carbon copies of other characters ripped straight from different video games.
You can combine certain items through Niko’s inventory to solve certain puzzles, and some of these combinations suffer from the curse of being obvious to the developer but not at all to the player.
It's as absorbing as it is relaxing, and it does a good job at bringing its own to the table whilst still retaining what makes city builders fun and challenging.
the characters Regalia are colourful, and each has their own unique personality, so spending time with them doesn't turn into a mindless chore just to get some better stats.
The cute pixel graphics make the game ten times more haunting when a jolly pixel man with an afro is torn to shreds by a pack of zombies.
Though the world you explore is 3D and is peppered with breath-taking sceneries and interesting creatures scurrying about the ocean, once you peer inside a ship, or dock onto a settlement, it switches to a beautiful, hand-drawn 2D environment.
All in all, Mr. Shifty was a lot of fun to play for the first few hours, but towards the end of the game it stopped introducing new challenges and started to stagnate.
Last Recode turned out to be something that I looked forward to playing at the end of the day.