Rob Zacny


28 games reviewed
74.9 average score
79 median score
50.0% of games recommended
Are you Rob Zacny? If so, email [email protected] to claim this critic page.
4.8 / 10.0 - F1 2015
Jul 16, 2015

Codemasters' F1 2015 racer falls far behind the pack this year due to a lack of expected features.

Read full review

Sep 17, 2014

Planetary Annihilation's

Read full review

4.8 / 10.0 - Tharsis
Jan 20, 2016

Tharsis can never stop reminding you that you don't have control over its interstellar disaster, just the illusion of it. Every time I watched my ship fall apart, and every time I watched new events propagate across the ship that were completely impossible to stop, I felt like, win-or-lose, Tharsis was having all the fun.

Read full review

4.3 / 10.0 - X Rebirth
Dec 2, 2013

X Rebirth may be a space sim beyond saving, even after patches address stability and performance issues.

Read full review

Dec 10, 2015

When I started playing Thea: The Awakening, I was excited for its possibilities. I'd love to play the game that I thought, in those early hours, that I was playing. If the card battle system were better and less predictable, if there was more stuff to do with your village and a greater tension between exploration and protecting your home, if failure weren't quite so punishing or random at times… Thea breaks the mold by doing a lot of different things at once. It just needs to do all of them better.

Read full review

May 19, 2016

It feels exactly the way a Warhammer-themed Total War game should feel, and creates tons of dramatic battles and storylines over the course of each campaign. But to reliably generate all that excitement and tension, it secretly disconnects many of the strategic systems that hold good Total War games together.

Read full review

It's charming and evocative, but the more I play it, the less substantial it gets.

Read full review

Sep 3, 2015

I enjoy a lot of things about Act of Aggression: the bloody, orgiastic spectacle of it. The tactical combat that puts a premium on winning the battle for map vision and positioning. The nuanced faction differences. But Act of Aggression is also a game that obscures information rather than reveals it, and attempts to bewilder you with a million minor choices rather than a few clear-cut strategic decisions. In sharp contrast to Eugen's previous work, my first enemy is always the game itself.

Read full review