There isn't much more to be said. With masterful visuals, combat, and story, Persona 5 is a beautiful foray into the RPG scene. There are some gripes that I have within the game, such as being forced to go to bed after visiting the metaverse or doing anything in the evening. I understand it's to keep stats under control, but perhaps a system where you can start an extra activity each night at the cost of a penalty in XP or social stat gains the next day due to fatigue would have been nice. With that said though, I find it impossible to call Persona 5 anything but a phenomenal experience.
Fate/Extella is a fun little dalliance in the Musou genre by the Fate series, but ultimately proves to be little more. The characters don't feel particularly deep and the story lacks enough length to give them that extra dimension. In fact, all there really seems to be enough time for is the servants doting on the master until it seems like something lewd's about to go down until they get interrupted or pull a bait and switch; this leading into a rushed parallel narrative that makes it feel like the gameplay didn't even matter in the grand scheme of things, with major exploits being taken care of off-screen.
To be entirely honest, purely as a Hyperdimension Neptunia fan, I'm a bit conflicted on Superdimension Neptune Vs. Sega Hard Girls. On one hand, the game has a great cast and good interaction, but on the other a lot of it feels like it's cut short to make way for the other eras' stories. Even among the characters themselves, Neptune acts strangely out of character, feeling more like an alternative crowd high school student than the bombastic layabout that fans are used to, and Plutia acts a bit too aware of her alter ego's depravity. Honestly the greatest joy that I got out of this game was the ability to have Plutia and Uzume in a single party, but even then with only a couple of special moves each, something just feels missing.
Fairy Fencer F: Advent Dark Force is in kind of a weird spot. The characters and gameplay are fun but at times they can be hard to invest in due to the over-scoped plot. Normally I would say go for it and just don't get too invested; but this is a JRPG we're talking about here, not some beat 'em up or other quickly-concluded escapade. However, the ideas present in the world are unique and there's a guy with a Canadian accent, which is rare enough to cherish whenever it pops up. If you're looking for something fresh to scratch that RPG itch of yours, Fairy Fencer F: Advent Dark Force is a worthy offering.
Gal*Gun Double Peace is just as fun and bizarre as its premise would suggest: the combination of the utterly shameless gameplay with the strangely heartfelt and sincere storylines make this title a must-have for moe enthusiasts and those of high constitution.
Blade Arcus from Shining: Battle Arena is a decent offering in the way of fringe fighting games. Granted, it's not quite in the realm of "poverty" (less popular games with robust system mechanics and fun gameplay), it still offers a good time to anyone looking for some variety in their fighters. Ultimately, though, a severe lack of content combined with a $30 price point makes Blade Arcus hard to recommend to anyone besides big time fighting game enthusiasts and fans of the Shining series.
It really is a shame. Megadimension Neptunia VII is legitimately one of my favorite RPGs of all time, but the issues in the PC version make it a chore to play. Again, if you own a PS4, it's definitely worth playing on that system. If not, ask yourself what you're willing to go through to see cute girls based on video game consoles have an adventure
Overwatch is the spiritual successor to TF2 in many ways, and if you haven't heard it said before, it's worth a look if you come from there. Even for total newcomers, though; the world, the characters, and the sheer chaos of skills, ultimates, and counter picks makes this game not worth missing.
Senran Kagura: Shinovi Versus is somewhat hard to judge. Though the interactions with the original 10 characters are strong, the introductions of the 10 newcomers are fairly weak. With that said, once introductions are over, interaction becomes strong again. Not as strong as the later titles, but that stands to reason as series improve over time. If you're a fan of other titles and simply did not own a vita, this game is worth picking up. If you're new to the series and are willing to stomach the slower and less varied story offered here to better enjoy the later games, it's worth picking up then as well.