- Dark Souls
- Fresh Indies
There is a lot to love about Stories: The Path of Destinies; clever craftsmanship of the branching narrative; vertically intricate level design; and being able to see events unfold differently as characters relationships shift is a compelling and original experience. Unfortunately it is let down by, while not uninteresting, monotonous gameplay with no real substance or relation to the broader story.
A supremely addictive and visceral vertically scrolling shoot’em up. Its solid, yet short, 6 stage campaign and endless mode is extended with the choice between 14 unique ships. While difficult enough for the veterans, there is ample difficulty customization for newer players. Its energetic and exciting gameplay make this an easy recommendation.
The Flame in the Flood is a beautiful rogue-lite that leans heavily on its charm and original concept. However, monotonous gameplay, simple crafting, very little world-building and a number of technical issues make it a taxing experience that I am in no hurry to revisit.
Sorcery! Parts 1 and 2 is the reincarnation of a classic game from a classic era. While the new polish is inspiring and makes it much more more accessible to a newer audience, there are still a number of issues that arise from its dated design.
Poncho is a blast to play. It's difficult, yet rewarding;the punishment for failure is minimal. The levels are unique and the puzzle designs are effective. Traversing the "parallax layers" is an elegant mechanic that circumvents traditional concepts of movement and level design. It's only held back by its overreliance on collectables and weak narrative.