Ubisoft’s particular style of open world game, which is a genre of its own nowadays, has never been as well done as it is in Watch Dogs 2, and it’s clear that, as the company continues to iterate on the formula it started off with in the original Assassin’s Creed, it’s getting very good at making them.
I think that there's the potential for a brilliant Mirror's Edge game in the future that has none of the flaws of Catalyst or its predecessor. Unfortunately, that isn't this game, and while I'm relatively satisfied with what's here, I will keep hoping for a genuinely great *Mirror's Edge* title.
On the surface, Unravel appears to be a simple puzzle-platform game that offers a moderate challenge, but has little in the way of impediments to progression. Scratch a little deeper, however, and it becomes clear that communicating the sense of place and atmosphere, as well as telling what is a very touching story is really the goal here.