Overall, The Final Station isn’t adding anything too new or revolutionary to the zombie shooter formula gameplay wise, but at this point what really matters is your motivation and the atmosphere the game takes place in that helps a game succeed in this genre. Tiny Build packed The Final Station full of both of those things and the end result is a surprisingly genuinely suspenseful 2D experience that combines train maintenance with zombie slaying.
Yacht Club proves yet again with King of Cards that they are masters of their craft, lovingly creating games that boldly mix genres and head in directions you’d never guess a traditional platformer would go. The card game mixes things up nicely, creating breaks of challenging card-based strategy in between action platforming.
The Last of Us Part II is a technical marvel of game design whose achievements can be completely overshadowed by a player’s reception of its story. While I sit comfortably in the camp of those who thoroughly enjoyed (if that is the right word as the story is often deliberately uncomfortable) the direction taken by Neil Druckmann and his team at Naughty Dog, I can see how people can walk away having had a completely different experience.
Pillars of Eternity II gave me the tools and the inspiration to spin a yarn of my own design that rivals those told in my favorite epic fantasy series and novels with the opportunity to go back and do it all again and for that, Obsidian, I thank you.