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Forever Classic Games

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41 games reviewed
77.4 average score
80 median score
87.8% of games recommended
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Oct 23, 2020

Ori and the Will of the Wisps on Nintendo Switch is not the best way to play this emotional, magical adventure but it is an impressive feat of engineering that mostly works well.

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8.1 / 10.0 - Mortal Shell
Oct 16, 2020

There’s no better way to wrap this up than to say a big thank you to Cold Symmetry for giving us a great soulslike that that hits the spot.

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6.4 / 10.0 - Inmost
Sep 30, 2020

I think that the developers really went for their vision wholeheartedly but I think that Inmost as a game could have been much better.

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8 / 10.0 - Hotshot Racing
Sep 28, 2020

I was surprised by how much I liked Hotshot Racing. It’s not normally my type of game but I had a lot of fun with it on the Nintendo Switch. I think that those that enjoy arcade racers should definitely check it out.

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Sep 14, 2020

BPM is a playable metal opera where the instruments are guns and that’s just awesome.

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2 / 10.0 - Bounty Battle
Sep 11, 2020

Bounty Battle is not the celebration of indie game culture that I was hoping for; it is an embarrassment that should have been delayed.

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Sep 7, 2020

Samurai Jack: Battle Through Time is a decently good time. It offers more challenge than I expected but not so much so that it becomes frustrating. The original cast, the successful visual conversion to 3D, and the suitable story all come together to create one of the best tie-in games I’ve ever played.

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8 / 10.0 - Blasphemous
Aug 14, 2020

Blasphemous is beautiful. Soaked in blood and covered in grime, it is clear that so much effort and vision was put into this game.

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Aug 11, 2020

I hope to see more game development from Walker and those that worked alongside him; I commend publishers like Another Indie that go out of their way to find these smaller projects.

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Aug 10, 2020

The Last of Us Part II is a technical marvel of game design whose achievements can be completely overshadowed by a player’s reception of its story. While I sit comfortably in the camp of those who thoroughly enjoyed (if that is the right word as the story is often deliberately uncomfortable) the direction taken by Neil Druckmann and his team at Naughty Dog, I can see how people can walk away having had a completely different experience.

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