Steve Clark
- Resident Evil
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- Fallout 3
Steve Clark's Reviews
With Xenoraid, 10tons’ real intention was to combine classic and contemporary stylings and deliver old-school kicks and challenges. On that score, Xenoraid delivers the payload.
The puzzles are fiendishly tricky, the writing is witty, and once you get to grips with the not-particularly-slick controls, you may even love it. But we just keep coming back to that tragic voice acting. We can’t see past it. We can’t hear anything other than the stiff delivery. And it ruins the immersion of a game we desperately wanted to enjoy.
Expect perfect gameplay that’s as wonderful as you remember, let down by lazy and unnecessary remastering. And part of us thinks that the Clown Prince of Crime is behind it all, because the last laugh is on you. You may don the cowl and cape, but don’t expect to see Arkham in a different light.
A fun, and mostly funny, old-school RPG fantasy fans will love.
A slow-burner of a mystery.
A surreal love letter to detectives and David Lynch.
The shooter that changed the festering face of Resident Evil.
A smart, smooth, satisfying shooter – This is one Valley you need to explore.
A chaotic and colourful party racing game not quite in pole position, but a close second.
A solid adaptation of the classic board game, but it won’t win any medals.
Combat is solid and satisfying, with an element of strategy involved. Well-presented graphics gives it its own style. Fighting can become tediously slow and repetitive. The story makes no impact and leaves no impression. RPG elements are poorly executed – like most of the slaves you run into.